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Everything posted by Dragon324
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oh I love eventing so you can always count me in on these types of things. If you cant script it find a way to event it, is one of my popular feelings about it because you can almost always solve something through eventing w/o a script if your willing to take the time and effort. Edit: I was also thinking that eventing tutorials would do good to put on youtube seeing as people would learn better that way cheers :alright:
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First of all wow :drool: this game has some really unique features. Beyond that some of the adrenaline pumping really made it feel like a survival game. Anywho on with the review: Pros: 1. Random Everything!, chests, maps, dig spots, and ect are like all random it adds some unique playing. 2. Enmities Level Up- The enemies level up with you or sometimes are ahead of you or below, but either way it adds difficulty. 3. Good Maps, and Game play- No mapping errors as far as I can tell and generally smooth game play. 4. Stats and Skills- A bunch of different skills to pick from and the ability for you to both pick your stats and skills is awesome. 5. The ability to choose your character or import one is awesome. Cons: 1. Appears to be little or no story. 2. While randomness is awesome it can also mean sometimes it might be easier or sometimes the game could completely mess you over. 3. Sometimes the battling felt repetitive and I felt left out because I was never able to get anything to learn a skill :(. That about sums it up if I think of anything else I'll let you know but overall nicely done cant wait for the final version :alright:.
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As some of you know already for my second game I need photographs that can be taken by the player and then checked to see if the photograph is right. So here is basically what I need and what I need it to do is the following: 1. Allows the player to take pictures that are labeled and found under items in the database 2. The photograph needs some way to be checked against a way it should look, but somehow allows for some leniency sense you can change were you stand a little but it still is right. rgansta gave me a script for it for vx so maybe someone could alter it for me? Here is is: Edit: another one for XP but does not check to see if an event is in the photo. I realize that this is a huge job and a favor but I would not be asking if there was anyway I could do this with events. Thanks.
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It needs to be \v[variable number] not the value of the variable inside the variable. Also u dont need the caps. That should work :alright:. Edit: Prob. wont work. Thnx kev lol However why not just make a text command that shows that variable in battle whenever he or she goes?
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I would like to nominate both foxkit and kevin.ds. They both have been helping a lot with my project giving me ideas and working on stuff for me. They both are also active.
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Name Input Processing, look I don't want to mean and I hope you don't take this as me being mean. But maybe you should do some reading up on eventing to see how or if it is possible for things like this before posting it.
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Then set it as a force action for a regular attack? Just a suggestion.
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Set that as the else case?
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Could you not just set a common event that says if item [x] is inventory than actor [1] learns skill [y], else actor [1] forgets skill [y]. Than set the skill to a common event that Item [x] -1. For multiples set the item to a variable. The only bad thing is you wont have the grayed out thing.
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Welcome to rmxpu, if you need any help just ask there are plenty of people who will help. Any current projects?
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I'm kinda off my balance atm but there is status that you can set. There is also conditional branches that can check to see if these status are in effect. I dont know of it will work but you can try setting it to a common event and setting them to certain numbers in enemy troops. Otherwise event wise you will have to do this for each troop and just under the conditional branch just have it change state to knockout and that should work (in theory) let me know. :alright:
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Thanx :P. Also thanks to everyone who voted for me, I'll try to keep helping out where I can.
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[SOLVED] input name processing BACKGROUND
Dragon324 replied to kenth21v's topic in General Game Development
Change window skin command plus name input command for the event. Nothing more needs to be said. -
I would suppose as far as the fighting thing goes, the best you can come up with script wise with no lag would be like a ATB. The party member thing is where it will be hard, cuz as far as I know there is no script that is atb and you can have party members that also attack, however if you could find that you could swap between party members by eventing, I have the event system posted on this site for that here http://www.rmxpunlimited.net/forums/topic/7495-party-switching-on-same-map/. The limiting battles could also be done, if you look at the database in the tilset on the right side you will see terrain tags, use that with conditional branches and variables to set up random battle processing under certain maps or set them as a common event. Srry I could not be more help.
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Warriors: A Kingdom Divided Beta Testers Needed
Dragon324 replied to Dragon324's topic in Project Recruitment
Thanx guys, that should be all the help I need for the beta. I have a few minor revisions to make but I'll send a PM to you guys in a few hours with the link :alright:. -
Warriors: A Kingdom Divided Beta Testers Needed
Dragon324 replied to Dragon324's topic in Project Recruitment
As the topic suggest I need 2 more beta testers. Please look at first post for more details. -
In that case of eventing just do 3 conditional branches with when_ button is pressed. If I have some time later I'll see what I can do as far as the eventing side goes and see if I can get something close to what you want then upload a demo :alright:
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My brain hurts a lot right now but if you already have the character sprites, ect. Why not just event this? Use the timer function for the speeds, have the difficulty on conditional branches with the different times. Have the show choice command for the three options. Have movement routes for one someone moves either way. Two switches for a win and loss round. It sounds like it's very possible this could be evented (might not look quite as good) but the reason no one has answered you is because not very many people know how to script and for the people who do one is very busy and the other I believe is moving atm.
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Okay here you go http://www.mediafire.com/?k3tnf2ppan65tpy Just note that there could be errors with this, this is just the eaisest way to do it. Heres the problems with this versions: For one it takes SP from only one actor but any actor ( if you have more than 1) can use the item. You can simply just state that whoever uses it drains sp from the only summoner in you party. (Just an idea.) Fixing this problem might be impossible I have thought of a few ways around it but so far came to no clear conclusions. If you want me to see if I can fix this problem I will try but no guarantees. Also if you need me to explain how it works I will the only reason I did not now is because I'm busy. Just let me know :alright:
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Than this can be done, in events. I'll explain how to set it up tomorrow and include a demo tomorrow, I'm just way to busy 2nite.
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Ok I think I get you the last thing I need to know is why the prices raise, such as the player has bought to many, or is it just at certain times prices are higher. Preferably the second one imo would be easier but the first would not be impossible but I will tell you this might get pretty lengthy. If you respond to that if I have time I'll start on it 2 nite when I get home if not I should be able to do it Wednesday.
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I was afraid you was going to say that as I was writing it up lol. Unfortunately no I don't I might do some digging later to see what I can find. :alright: