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Everything posted by Dragon324
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I'm having a serious problem with my movie script. Script: class Scene_Movie def initialize(movie) @readini = Win32API.new 'kernel32', 'GetPrivateProfileStringA', %w(p p p p l p), 'l' @movie_name = Dir.getwd()+"\\Movies\\"+movie+".avi" main end def main game_name = "\0" * 256 @readini.call('Game','Title','',game_name,255,".\\Game.ini") game_name.delete!("\0") @wnd = Win32API.new('user32','FindWindowEx','%w(l,l,p,p)','L') @temp = @wnd.call(0,0,nil,game_name).to_s movie = Win32API.new('winmm','mciSendString','%w(p,p,l,l)','V') movie.call("open \""+@movie_name+"\" alias FILE style 1073741824 parent " + @temp.to_s,0,0,0) @message = Win32API.new('user32','SendMessage','%w(l,l,l,l)','V') @detector = Win32API.new('user32','GetSystemMetrics','%w(l)','L') @width = @detector.call(0) if @width == 640 fullscreen Graphics.update sleep(1) Graphics.update sleep(1) Graphics.update sleep(1) end status = " " * 255 movie.call("play FILE",0,0,0) loop do sleep(0.1) @message.call(@temp.to_i,11,0,0) Graphics.update @message.call(@temp.to_i,11,1,0) Input.update movie.call("status FILE mode",status,255,0) true_status = status.unpack("aaaa") if true_status.to_s != "play" break end if Input.trigger?(Input::B) Input.update break end end movie.call("close FILE",0,0,0) bail end def bail if @width == 640 fullscreen end end end def fullscreen() $full.call(18,0,0,0) $full.call(13,0,0,0) $full.call(18,0,2,0) $full.call(13,0,2,0) end $full = Win32API.new('user32','keybd_event','%w(l,l,l,l)','') (I set the event to $scene = Scene_Movie.new("1")) the 1 being the avi file name. The movie folder is located in my projects folder. When it starts the game just freezes, the video is only like 16s. (This is stalling me please help)
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Is 8 maps 2 much for a introduction to a game. Each map though you wont be on any longer than 2 mins. Opinions?
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So if it's interactive go ahead and make it as long as you want! If not, be careful how long you make it; it can alienate players.
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Yea I'll let you know when it is up. Also here is the one that makes a map or any number of maps come before the title screen http://www.rpgmakers.net/showthread.php?tid=11.
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I think my rmxp program hates me now because I have like 150 events on this 1 map.
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RMXP/RMVX Character/Battler/Faceset Generators
Dragon324 replied to Marked's topic in Resource Showcase & Critique
Really? Crap I missed it than my bad I started looking here first and I didn't see it (That would have saved me like 30 mins lol.) I swear I need new glasses my eyes are really bad. Thanks though. I just now looked again and wow how the heck did I miss that top right o jeez. -
RMXP/RMVX Character/Battler/Faceset Generators
Dragon324 replied to Marked's topic in Resource Showcase & Critique
Here is a nice little generator I found for xp that makes character sprites: http://www.4shared.com/get/Hi77oMIG/Character_Maker_XP.html. :alright: -
Yea I had originally thought of doing it like the the number 2 option. But what you described under sounds even better than what I had originally planed, using maps and a top side view instead of screenshot events thanks man. I'm excited to start working on this now :P As it stands now hoping to have a new demo ready by Monday. Also ya I asked someone to make the 1 script (Just waiting for a response) and I found the other 1.
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Reads this lol http://www.rmxpunlimited.net/forums/topic/6304-warriors-a-kingdom-divided/ or skim it the part that says background is what I'm talking about its kinda of like a history lesson I guess you could say. Its basically setting what used to happen and why what is happening now happening ( if that made any sense lol). Don't worry I know what you mean and if I add video or screens it would not be very long like maybe 5 mins at max. The reason I dont want the player to play this is because it has diff characters and setting ect. than what is happening is present times. Without any videos or screens right now you get to you first fight around 8 ish mins. So do you still think its a good idea to have them play it? I could but that would probably make the demo a whole hour long instead of 45 mins which dont really bother me much. Lastly I see all these games that have like developed by and all that before the title screen, how do I do that? Also how can I have a trailer play after the player sits long enough on the title screen? Thanks
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I dont know how many people here have played any game where there is an approval rating system but it is one thing I do like to see in video games. In my own opinion it adds different options to the game that can change story's all together so it adds replay value. Once you actually think about it too its really simple. Okay so here it is: -You probably will have some text to pull it in. - Show Choices -Choice 1 (For this it will be a like choice) -Variable 001: Characters Approval~constant + 1 - Choice 2 (For this it will be a dislike choice) -Variable 001: Characters Approval~constant -1 Then when you need to have it brought back up for that persons affection toward the player to alter story decisions or whatever just do: - Probably some more text again - Conditional branch: Variable 001 >=1 (the >= means greater than or equal to) - More text (or) - Conditional branch: Variable 001 <=0 ( <= means less than or equal to) - Probably negative text ~ Note an easier way to do this is just to simply use the else case for the negative text under conditional branch number one This way you can have different npc responses for actions taken during the course of your game. The last thing I want to show you is one way how to make items raise approval rating ~ Note that for this example I'm going to say your team is in a party camp. Set inside the event for the npc -Conditional Branch: Player has item golden ring in inventory - Initiate special cut-scene text if you want - Varaible001: Character Approval +2 - Change items (Golden Ring)-1 Well that just about covers anything hard I realize that this can be tedious but I think it improves game play. ~ Thanks, if you want to see any other tutorials for eventing just PM me and If I know how to do it I will post it as soon as possible.
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Well if someone could please move this over there that would be fine I dont mind either way and yea I will update the rules.
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The intro for a trailer does sound like a good idea for before the new game selection. Let me rephrase what I was asking about. After you hit the new game button, my game pops up with a tutorial selection where you can or can not read the tutorial. After that it goes through the background information that I posted on the website. I was thinking during this time I could have screenshots appear like a little slide show for the background info. I was wondering if I should find screenshots over the internet for it, though I think now I might just make some screenshots not related to the game in rmxp and use those; or would a little trailer still be better?
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So I was thinking for the intro to my game adding in some screenshots to go along with the intro that obviously introduces the game to the player. So far my trailer and of course the game has been done with shots of game play. So my question is should I continue using rpg maker and just take screenshots of some scenes or should I look for pictures on the internet?
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I think most of us are the same way. It's just human nature, we cant always help it.
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Wow I have to agree this is really impressive. Good job to you and your team for making a awesome game. I just now played it and its amazing. The card battles and even the battles themselves are really good. I'm like speechless and dumbfounded as too what to actually say because of how amazing this was. You did some things I that I thought I would never see in a rpg maker game good job! I felt like I was playing something like TOS all over again ( I loved that game). There was one thing that I think I saw as a mistake but I could be mistaken but either way its something really small and maybe you guys meant to do it, anyway when accept the quest to go after the shrooms things right after the pub fight. When you go there right before the girl hides the guy says "Let's do this." Shouldn't be something like Alright I can do this? Like I said its very small but again very good job with the game cant wait to finish it tomorrow.
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That does sound very interesting and a very good idea any advertisement for your game is good ( This is why I post info. on my 360 profile and other places). Yea your right I'll try your game out sometime and post a full review on a wiki sometime (hopefully tomorrow). I however dont have a new demo that's up and I'm currently trying to fix/ improve all my stuff.
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Yea that will fix it but there is still one problem lol. I dont know why that switch I have is affecting 3 people when its set to one. But half the time it works when I place a switch in then on the next page set the location of that event. The other half the 3 different people just straight out disappear with no movement which is really weird because why is one switch affecting 3 people when its set to only affect 1. I suppose you could set the conditional branch to hit the same number as the that event then when it does set the event location
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Can you please post some screenshots of the event or try to explain this a little better. I'm confused because are they walking around randomly? Or is everything custom?
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This program is used to make a wide variety of games used in conjunction (at least for me) C#. However I'm running into problems learning the code and I keep getting these errors even though I'm following these steps step per step. So I was wondering if anyone here had any experience with this program, know C#, or know any good places to find good tutorials for them. Thanks
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Could you try to explain more? Choppy is such a vague term and could mean lots of things.
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I do know what you mean however I did not feel it was necessary because I had put down everything I wanted.
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I posted it here because I'm not charging anything so I thought of it as more as offering my help to someone. I suppose it might have gone over there I dont know.
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Hello everyone. As most of you know lately I have been trying to improve mapping. Well I decided to make a thread to help people make maps, to help me improve my mapping. As they say practice makes perfect :lol:. Anyway I do have some general rules and requirements if you want my help making a map. 1. Height and Width of the map you want. 2. What tile set you want me to use/what kind of map you want. 3. Give me at adequate time to make it. 4. I will post a screen shot of the map before giving it to you. You must reply whether you like it or not before I actually give it to you. 5. I will post whether I accept or decline helping you make a map. 5. Lastly I ask for nothing in return. Any additional details would also be nice like enter/exit spots. Anyway if you haven't seen any of my maps yet here are some that I posted here you go http://www.rmxpunlimited.net/forums/topic/7007-my-maps/page__pid__61045 This is only for xp. Well I cant wait to start mapping.
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My last suggestion is for you to copy and past your event in a different spot and to a different map and let the player transfer to a different map if the other thing didn't work ( preferably one you know that works). Then see if it works that way if it does then you know its not the event basically trail and error. Sorry I cant help more it really urges me that I cant solve your problem but I have no idea why it should be doing what it is.
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Maybe try uninstalling and then reinstalling under xp service pack?