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Everything posted by Polraudio
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I only have control over the Game Making Category. You can find out what forums i have control over by looking under each category or going on the bar on the top under Main -> Staff. Good thing i was on watch. Anyways Cya monday.
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I dont think anyone seen it i deleted it on sight. Almost the second it was up. I kind of knew someone did it cause i dont think you would put your self down.
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RMXP Unlimited Member Factfile
Polraudio replied to Arkbennett's topic in Introductions and Farewells
Did i get the last name right? P.S. Happy Birthday Formlesstree4! -
RMXP Unlimited Member Factfile
Polraudio replied to Arkbennett's topic in Introductions and Farewells
Michael Westbrook Would be my guess. First name might be right. P.S. Happy Birthday Formlesstree4! -
Yea thats very stupid.
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Nice! Thanks! Time to get cracking. If anyone needs there topic closed just PM me and i will get right to it.
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My favorite one. I think this pack is great.
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Sorry for the triple post. The pack has been released. Please check the 1st post.
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4,299 downloads
The Unlimited Resource Pack This pack was made just for rmxpunlimited.net :P Do not use this on any other sites! :angry: Credits: -Nisage -Polraudio Authors name will be at the beginning of each resource. Support: http://www.rmxpunlimited.net/forums/index.php?showtopic=2221 Notes: Enjoy the Pack and please fell free tell us how it is. -
What do YOU have booked'?
Polraudio replied to Kiriashi's topic in Computers, Internet and Tech Talk
:o What!? How? But? Bookmark it so you remember. -
What do YOU have booked'?
Polraudio replied to Kiriashi's topic in Computers, Internet and Tech Talk
There's not a whole lot there but its going to be used a lot more now by me. Its mainly my archive. But you can add some stuff there if you wish. I could just call it RMXP/VX Archive. Good luck finding the link. No Link Here http://rmxpol.b1.jcink.com/ No hints where. Your on your own. -
What do YOU have booked'?
Polraudio replied to Kiriashi's topic in Computers, Internet and Tech Talk
Im not at home but here is a list. -This awesome place(with me in the middle like Kiriashi) -RMXP.org -Creationasylum.net -Youtube -Gmail(To lazy to go to google and click on mail) -Google(Hmm........) -Polraudio and Nisages Archive(Sorry no link Closed to public unless you know adress) Not much hey? Google Chrome(Bookmarks) 3 other browsers dont have any EDIT: Sorry no screenshot -
Cool. Cant wait for the next demo. I better start working on Umaro Tondaro so time fly's by.
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Alright guys 2 more days to nominate.
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Its a nice site. Come back when ever you want. Im usually great help. Im just not good with battle systems.
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Yea i would make one there to. It never matters what the names are. Its just there for you to know what the script is.
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I think someone will but if not rmxp.org always has lots of people on.
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Welcome Now thats a hard battle system to edit. I would ask around on rmxp.org
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Same place as new scripts. Right above Main
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You can do it but i wouldn't know how. I would ask at rmxp.org or creationasylum.net. I found a Level limit script for you. #============================================================================== # Unlimit Levels v1 by: cybersam # date: 14.09.06 #------------------------------------------------------------------------------ # here is a full working scripts for you to this... (i think there is # already one like this somewhere in the in the community... # i did one back then when i started in RPG Maker XP # some other guys did a few other script like this #============================================================================== #---------------------------------------------------------------------------- # here you can set the max hp,sp,,str,dex,agi and int #---------------------------------------------------------------------------- $FINAL_LVL = 100 $MAX_HP = 99999 $MAX_SP = 99999 $MAX_STR = 9999 $MAX_DEX = 9999 $MAX_AGI = 9999 $MAX_INT = 9999 class Game_Actor #-------------------------------------------------------------------------- # setting the levels... #-------------------------------------------------------------------------- def final_level # here you can set the max level for your characters based on their ID's... # i set it so that 3 characters have different levels and the rest # have max lvl of 9999 # # this settings is only to show you how to change the max setting for your # characters... same thing is for the parameters -> hp,sp,str,dex.agi,int case self.id when 1 level = 100 when 2 level = 100 when 8 level = 100 else level = $FINAL_LVL end return level end #-------------------------------------------------------------------------- # setting max hp... #-------------------------------------------------------------------------- def max_hp case self.id when 1 hp = 99999 when 2 hp = 99999 when 8 hp = 99999 else hp = $MAX_HP end return hp end #-------------------------------------------------------------------------- # setting max sp... #-------------------------------------------------------------------------- def max_sp case self.id when 1 sp = 99999 when 2 sp = 99999 when 8 sp = 99999 else sp = $MAX_SP end return sp end #-------------------------------------------------------------------------- # setting max str... #-------------------------------------------------------------------------- def max_str case self.id when 1 str = 9999 when 2 str = 9999 when 8 str = 9999 else str = $MAX_STR end return str end #-------------------------------------------------------------------------- # setting max dex... #-------------------------------------------------------------------------- def max_dex case self.id when 1 dex = 9999 when 2 dex = 9999 when 8 dex = 9999 else dex = $MAX_DEX end return dex end #-------------------------------------------------------------------------- # setting max agi... #-------------------------------------------------------------------------- def max_agi case self.id when 1 agi = 9999 when 2 agi = 9999 when 8 agi = 9999 else agi = $MAX_AGI end return agi end #-------------------------------------------------------------------------- # setting max int... #-------------------------------------------------------------------------- def max_int case self.id when 1 int = 9999 when 2 int = 9999 when 8 int = 9999 else int = $MAX_INT end return int end #-------------------------------------------------------------------------- # Creating the new EXP list # dont change anything from here on... (only if you know what you're doing) #-------------------------------------------------------------------------- def make_exp_list actor = $data_actors[@actor_id] @exp_list = Array.new(final_level + 2) @exp_list[1] = 0 pow_i = 2.4 + actor.exp_inflation / 1000.0 for i in 2..final_level + 1 if i > final_level @exp_list[i] = 0 else n = actor.exp_basis * ((i + 3) ** pow_i) / (5 ** pow_i) @exp_list[i] = @exp_list[i-1] + Integer(n) end end end #-------------------------------------------------------------------------- # setting parameters like hp, sp, str, dex, agi and int #-------------------------------------------------------------------------- def maxhp n = [[base_maxhp + @maxhp_plus, 1].max, $MAX_HP].min for i in @states n *= $data_states[i].maxhp_rate / 100.0 end n = [[Integer(n), 1].max, $MAX_HP].min return n end def base_maxhp maxhp = $data_actors[@actor_id].parameters[0, 1] maxhp += $data_actors[@actor_id].parameters[0, 2] * @level return maxhp end def base_maxsp maxsp = $data_actors[@actor_id].parameters[1, 1] maxsp += $data_actors[@actor_id].parameters[1, 2] * @level return maxsp end def base_str n = $data_actors[@actor_id].parameters[2, 1] n += $data_actors[@actor_id].parameters[2, 2] * @level weapon = $data_weapons[@weapon_id] armor1 = $data_armors[@armor1_id] armor2 = $data_armors[@armor2_id] armor3 = $data_armors[@armor3_id] armor4 = $data_armors[@armor4_id] n += weapon != nil ? weapon.str_plus : 0 n += armor1 != nil ? armor1.str_plus : 0 n += armor2 != nil ? armor2.str_plus : 0 n += armor3 != nil ? armor3.str_plus : 0 n += armor4 != nil ? armor4.str_plus : 0 return [[n, 1].max, $MAX_STR].min end def base_dex n = $data_actors[@actor_id].parameters[3, 1] n += $data_actors[@actor_id].parameters[3, 2] * @level weapon = $data_weapons[@weapon_id] armor1 = $data_armors[@armor1_id] armor2 = $data_armors[@armor2_id] armor3 = $data_armors[@armor3_id] armor4 = $data_armors[@armor4_id] n += weapon != nil ? weapon.dex_plus : 0 n += armor1 != nil ? armor1.dex_plus : 0 n += armor2 != nil ? armor2.dex_plus : 0 n += armor3 != nil ? armor3.dex_plus : 0 n += armor4 != nil ? armor4.dex_plus : 0 return [[n, 1].max, $MAX_DEX].min end def base_agi n = $data_actors[@actor_id].parameters[4, 1] n += $data_actors[@actor_id].parameters[4, 2] * @level weapon = $data_weapons[@weapon_id] armor1 = $data_armors[@armor1_id] armor2 = $data_armors[@armor2_id] armor3 = $data_armors[@armor3_id] armor4 = $data_armors[@armor4_id] n += weapon != nil ? weapon.agi_plus : 0 n += armor1 != nil ? armor1.agi_plus : 0 n += armor2 != nil ? armor2.agi_plus : 0 n += armor3 != nil ? armor3.agi_plus : 0 n += armor4 != nil ? armor4.agi_plus : 0 return [[n, 1].max, $MAX_AGI].min end def base_int n = $data_actors[@actor_id].parameters[5, 1] n += $data_actors[@actor_id].parameters[5, 2] * @level weapon = $data_weapons[@weapon_id] armor1 = $data_armors[@armor1_id] armor2 = $data_armors[@armor2_id] armor3 = $data_armors[@armor3_id] armor4 = $data_armors[@armor4_id] n += weapon != nil ? weapon.int_plus : 0 n += armor1 != nil ? armor1.int_plus : 0 n += armor2 != nil ? armor2.int_plus : 0 n += armor3 != nil ? armor3.int_plus : 0 n += armor4 != nil ? armor4.int_plus : 0 return [[n, 1].max, $MAX_INT].min end def exp=(exp) @exp = [exp, 0].max while @exp >= @exp_list[@level+1] and @exp_list[@level+1] > 0 @level += 1 for j in $data_classes[@class_id].learnings if j.level == @level learn_skill(j.skill_id) end end end while @exp < @exp_list[@level] @level -= 1 end @hp = [@hp, self.maxhp].min @sp = [@sp, self.maxsp].min end def level=(level) level = [[level, final_level].min, 1].max self.exp = @exp_list[level] end end #============================================================================== # ** Game_Battler #============================================================================== class Game_Battler def maxhp n = [[base_maxhp + @maxhp_plus, 1].max, $MAX_HP].min for i in @states n *= $data_states[i].maxhp_rate / 100.0 end n = [[Integer(n), 1].max, $MAX_HP].min return n end def maxsp n = [[base_maxsp + @maxsp_plus, 0].max, $MAX_SP].min for i in @states n *= $data_states[i].maxsp_rate / 100.0 end n = [[Integer(n), 0].max, $MAX_SP].min return n end def str n = [[base_str + @str_plus, 1].max, $MAX_STR].min for i in @states n *= $data_states[i].str_rate / 100.0 end n = [[Integer(n), 1].max, $MAX_STR].min return n end def dex n = [[base_dex + @dex_plus, 1].max, $MAX_DEX].min for i in @states n *= $data_states[i].dex_rate / 100.0 end n = [[Integer(n), 1].max, $MAX_DEX].min return n end def agi n = [[base_agi + @agi_plus, 1].max, $MAX_AGI].min for i in @states n *= $data_states[i].agi_rate / 100.0 end n = [[Integer(n), 1].max, $MAX_AGI].min return n end def int n = [[base_int + @int_plus, 1].max, $MAX_INT].min for i in @states n *= $data_states[i].int_rate / 100.0 end n = [[Integer(n), 1].max, $MAX_INT].min return n end def maxhp=(maxhp) @maxhp_plus += maxhp - self.maxhp @maxhp_plus = [[@maxhp_plus, -$MAX_HP].max, $MAX_HP].min @hp = [@hp, self.maxhp].min end def maxsp=(maxsp) @maxsp_plus += maxsp - self.maxsp @maxsp_plus = [[@maxsp_plus, -$MAX_SP].max, $MAX_SP].min @sp = [@sp, self.maxsp].min end def str=(str) @str_plus += str - self.str @str_plus = [[@str_plus, -$MAX_STR].max, $MAX_STR].min end def dex=(dex) @dex_plus += dex - self.dex @dex_plus = [[@dex_plus, -$MAX_DEX].max, $MAX_DEX].min end def agi=(agi) @agi_plus += agi - self.agi @agi_plus = [[@agi_plus, -$MAX_AGI].max, $MAX_AGI].min end def int=(int) @int_plus += int - self.int @int_plus = [[@int_plus, -$MAX_INT].max, $MAX_INT].min end end To edit it edit these values in the top of the script $FINAL_LVL = 100 $MAX_HP = 99999 $MAX_SP = 99999 $MAX_STR = 9999 $MAX_DEX = 9999 $MAX_AGI = 9999 $MAX_INT = 9999
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You could also make it where when you get the item it increases the variable by 1. and use the same conditional branch.
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Well i know for a fact there is a break Level limit Script on rmxp.org but there site is down for some reason. As soon as it goes online i will search. I don't mind people asking for help. Ask away its what i do. Sure sometimes i may not be able to help but i can always point you in the right direction.
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Creationasylum I looked there no luck. But im not very good at finding things. I do know its labeled as Final Fantasy X/FFX battle system.