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Polraudio

Content Manager
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Everything posted by Polraudio

  1. I only have control over the Game Making Category. You can find out what forums i have control over by looking under each category or going on the bar on the top under Main -> Staff. Good thing i was on watch. Anyways Cya monday.
  2. I dont think anyone seen it i deleted it on sight. Almost the second it was up. I kind of knew someone did it cause i dont think you would put your self down.
  3. What was up with the topic that had all the F Words in it that i deleted?

  4. Did i get the last name right? P.S. Happy Birthday Formlesstree4!
  5. Michael Westbrook Would be my guess. First name might be right. P.S. Happy Birthday Formlesstree4!
  6. Nice! Thanks! Time to get cracking. If anyone needs there topic closed just PM me and i will get right to it.
  7. My favorite one. I think this pack is great.
  8. Sorry for the triple post. The pack has been released. Please check the 1st post.
  9. 4,299 downloads

    The Unlimited Resource Pack This pack was made just for rmxpunlimited.net :P Do not use this on any other sites! :angry: Credits: -Nisage -Polraudio Authors name will be at the beginning of each resource. Support: http://www.rmxpunlimited.net/forums/index.php?showtopic=2221 Notes: Enjoy the Pack and please fell free tell us how it is.
  10. :o What!? How? But? Bookmark it so you remember.
  11. There's not a whole lot there but its going to be used a lot more now by me. Its mainly my archive. But you can add some stuff there if you wish. I could just call it RMXP/VX Archive. Good luck finding the link. No Link Here http://rmxpol.b1.jcink.com/ No hints where. Your on your own.
  12. Im not at home but here is a list. -This awesome place(with me in the middle like Kiriashi) -RMXP.org -Creationasylum.net -Youtube -Gmail(To lazy to go to google and click on mail) -Google(Hmm........) -Polraudio and Nisages Archive(Sorry no link Closed to public unless you know adress) Not much hey? Google Chrome(Bookmarks) 3 other browsers dont have any EDIT: Sorry no screenshot
  13. Yea you use it way more than anyone else.

    That would be nice if they kept track of the ammount of comments too.

  14. Cool. Cant wait for the next demo. I better start working on Umaro Tondaro so time fly's by.
  15. Alright guys 2 more days to nominate.
  16. Its a nice site. Come back when ever you want. Im usually great help. Im just not good with battle systems.
  17. Yea i would make one there to. It never matters what the names are. Its just there for you to know what the script is.
  18. I think someone will but if not rmxp.org always has lots of people on.
  19. Welcome Now thats a hard battle system to edit. I would ask around on rmxp.org
  20. Same place as new scripts. Right above Main
  21. You can do it but i wouldn't know how. I would ask at rmxp.org or creationasylum.net. I found a Level limit script for you. #============================================================================== # Unlimit Levels v1 by: cybersam # date: 14.09.06 #------------------------------------------------------------------------------ # here is a full working scripts for you to this... (i think there is # already one like this somewhere in the in the community... # i did one back then when i started in RPG Maker XP # some other guys did a few other script like this #============================================================================== #---------------------------------------------------------------------------- # here you can set the max hp,sp,,str,dex,agi and int #---------------------------------------------------------------------------- $FINAL_LVL = 100 $MAX_HP = 99999 $MAX_SP = 99999 $MAX_STR = 9999 $MAX_DEX = 9999 $MAX_AGI = 9999 $MAX_INT = 9999 class Game_Actor #-------------------------------------------------------------------------- # setting the levels... #-------------------------------------------------------------------------- def final_level # here you can set the max level for your characters based on their ID's... # i set it so that 3 characters have different levels and the rest # have max lvl of 9999 # # this settings is only to show you how to change the max setting for your # characters... same thing is for the parameters -> hp,sp,str,dex.agi,int case self.id when 1 level = 100 when 2 level = 100 when 8 level = 100 else level = $FINAL_LVL end return level end #-------------------------------------------------------------------------- # setting max hp... #-------------------------------------------------------------------------- def max_hp case self.id when 1 hp = 99999 when 2 hp = 99999 when 8 hp = 99999 else hp = $MAX_HP end return hp end #-------------------------------------------------------------------------- # setting max sp... #-------------------------------------------------------------------------- def max_sp case self.id when 1 sp = 99999 when 2 sp = 99999 when 8 sp = 99999 else sp = $MAX_SP end return sp end #-------------------------------------------------------------------------- # setting max str... #-------------------------------------------------------------------------- def max_str case self.id when 1 str = 9999 when 2 str = 9999 when 8 str = 9999 else str = $MAX_STR end return str end #-------------------------------------------------------------------------- # setting max dex... #-------------------------------------------------------------------------- def max_dex case self.id when 1 dex = 9999 when 2 dex = 9999 when 8 dex = 9999 else dex = $MAX_DEX end return dex end #-------------------------------------------------------------------------- # setting max agi... #-------------------------------------------------------------------------- def max_agi case self.id when 1 agi = 9999 when 2 agi = 9999 when 8 agi = 9999 else agi = $MAX_AGI end return agi end #-------------------------------------------------------------------------- # setting max int... #-------------------------------------------------------------------------- def max_int case self.id when 1 int = 9999 when 2 int = 9999 when 8 int = 9999 else int = $MAX_INT end return int end #-------------------------------------------------------------------------- # Creating the new EXP list # dont change anything from here on... (only if you know what you're doing) #-------------------------------------------------------------------------- def make_exp_list actor = $data_actors[@actor_id] @exp_list = Array.new(final_level + 2) @exp_list[1] = 0 pow_i = 2.4 + actor.exp_inflation / 1000.0 for i in 2..final_level + 1 if i > final_level @exp_list[i] = 0 else n = actor.exp_basis * ((i + 3) ** pow_i) / (5 ** pow_i) @exp_list[i] = @exp_list[i-1] + Integer(n) end end end #-------------------------------------------------------------------------- # setting parameters like hp, sp, str, dex, agi and int #-------------------------------------------------------------------------- def maxhp n = [[base_maxhp + @maxhp_plus, 1].max, $MAX_HP].min for i in @states n *= $data_states[i].maxhp_rate / 100.0 end n = [[Integer(n), 1].max, $MAX_HP].min return n end def base_maxhp maxhp = $data_actors[@actor_id].parameters[0, 1] maxhp += $data_actors[@actor_id].parameters[0, 2] * @level return maxhp end def base_maxsp maxsp = $data_actors[@actor_id].parameters[1, 1] maxsp += $data_actors[@actor_id].parameters[1, 2] * @level return maxsp end def base_str n = $data_actors[@actor_id].parameters[2, 1] n += $data_actors[@actor_id].parameters[2, 2] * @level weapon = $data_weapons[@weapon_id] armor1 = $data_armors[@armor1_id] armor2 = $data_armors[@armor2_id] armor3 = $data_armors[@armor3_id] armor4 = $data_armors[@armor4_id] n += weapon != nil ? weapon.str_plus : 0 n += armor1 != nil ? armor1.str_plus : 0 n += armor2 != nil ? armor2.str_plus : 0 n += armor3 != nil ? armor3.str_plus : 0 n += armor4 != nil ? armor4.str_plus : 0 return [[n, 1].max, $MAX_STR].min end def base_dex n = $data_actors[@actor_id].parameters[3, 1] n += $data_actors[@actor_id].parameters[3, 2] * @level weapon = $data_weapons[@weapon_id] armor1 = $data_armors[@armor1_id] armor2 = $data_armors[@armor2_id] armor3 = $data_armors[@armor3_id] armor4 = $data_armors[@armor4_id] n += weapon != nil ? weapon.dex_plus : 0 n += armor1 != nil ? armor1.dex_plus : 0 n += armor2 != nil ? armor2.dex_plus : 0 n += armor3 != nil ? armor3.dex_plus : 0 n += armor4 != nil ? armor4.dex_plus : 0 return [[n, 1].max, $MAX_DEX].min end def base_agi n = $data_actors[@actor_id].parameters[4, 1] n += $data_actors[@actor_id].parameters[4, 2] * @level weapon = $data_weapons[@weapon_id] armor1 = $data_armors[@armor1_id] armor2 = $data_armors[@armor2_id] armor3 = $data_armors[@armor3_id] armor4 = $data_armors[@armor4_id] n += weapon != nil ? weapon.agi_plus : 0 n += armor1 != nil ? armor1.agi_plus : 0 n += armor2 != nil ? armor2.agi_plus : 0 n += armor3 != nil ? armor3.agi_plus : 0 n += armor4 != nil ? armor4.agi_plus : 0 return [[n, 1].max, $MAX_AGI].min end def base_int n = $data_actors[@actor_id].parameters[5, 1] n += $data_actors[@actor_id].parameters[5, 2] * @level weapon = $data_weapons[@weapon_id] armor1 = $data_armors[@armor1_id] armor2 = $data_armors[@armor2_id] armor3 = $data_armors[@armor3_id] armor4 = $data_armors[@armor4_id] n += weapon != nil ? weapon.int_plus : 0 n += armor1 != nil ? armor1.int_plus : 0 n += armor2 != nil ? armor2.int_plus : 0 n += armor3 != nil ? armor3.int_plus : 0 n += armor4 != nil ? armor4.int_plus : 0 return [[n, 1].max, $MAX_INT].min end def exp=(exp) @exp = [exp, 0].max while @exp >= @exp_list[@level+1] and @exp_list[@level+1] > 0 @level += 1 for j in $data_classes[@class_id].learnings if j.level == @level learn_skill(j.skill_id) end end end while @exp < @exp_list[@level] @level -= 1 end @hp = [@hp, self.maxhp].min @sp = [@sp, self.maxsp].min end def level=(level) level = [[level, final_level].min, 1].max self.exp = @exp_list[level] end end #============================================================================== # ** Game_Battler #============================================================================== class Game_Battler def maxhp n = [[base_maxhp + @maxhp_plus, 1].max, $MAX_HP].min for i in @states n *= $data_states[i].maxhp_rate / 100.0 end n = [[Integer(n), 1].max, $MAX_HP].min return n end def maxsp n = [[base_maxsp + @maxsp_plus, 0].max, $MAX_SP].min for i in @states n *= $data_states[i].maxsp_rate / 100.0 end n = [[Integer(n), 0].max, $MAX_SP].min return n end def str n = [[base_str + @str_plus, 1].max, $MAX_STR].min for i in @states n *= $data_states[i].str_rate / 100.0 end n = [[Integer(n), 1].max, $MAX_STR].min return n end def dex n = [[base_dex + @dex_plus, 1].max, $MAX_DEX].min for i in @states n *= $data_states[i].dex_rate / 100.0 end n = [[Integer(n), 1].max, $MAX_DEX].min return n end def agi n = [[base_agi + @agi_plus, 1].max, $MAX_AGI].min for i in @states n *= $data_states[i].agi_rate / 100.0 end n = [[Integer(n), 1].max, $MAX_AGI].min return n end def int n = [[base_int + @int_plus, 1].max, $MAX_INT].min for i in @states n *= $data_states[i].int_rate / 100.0 end n = [[Integer(n), 1].max, $MAX_INT].min return n end def maxhp=(maxhp) @maxhp_plus += maxhp - self.maxhp @maxhp_plus = [[@maxhp_plus, -$MAX_HP].max, $MAX_HP].min @hp = [@hp, self.maxhp].min end def maxsp=(maxsp) @maxsp_plus += maxsp - self.maxsp @maxsp_plus = [[@maxsp_plus, -$MAX_SP].max, $MAX_SP].min @sp = [@sp, self.maxsp].min end def str=(str) @str_plus += str - self.str @str_plus = [[@str_plus, -$MAX_STR].max, $MAX_STR].min end def dex=(dex) @dex_plus += dex - self.dex @dex_plus = [[@dex_plus, -$MAX_DEX].max, $MAX_DEX].min end def agi=(agi) @agi_plus += agi - self.agi @agi_plus = [[@agi_plus, -$MAX_AGI].max, $MAX_AGI].min end def int=(int) @int_plus += int - self.int @int_plus = [[@int_plus, -$MAX_INT].max, $MAX_INT].min end end To edit it edit these values in the top of the script $FINAL_LVL = 100 $MAX_HP = 99999 $MAX_SP = 99999 $MAX_STR = 9999 $MAX_DEX = 9999 $MAX_AGI = 9999 $MAX_INT = 9999
  22. You could also make it where when you get the item it increases the variable by 1. and use the same conditional branch.
  23. Well i know for a fact there is a break Level limit Script on rmxp.org but there site is down for some reason. As soon as it goes online i will search. I don't mind people asking for help. Ask away its what i do. Sure sometimes i may not be able to help but i can always point you in the right direction.
  24. Creationasylum I looked there no luck. But im not very good at finding things. I do know its labeled as Final Fantasy X/FFX battle system.
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