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Everything posted by Tomo2000
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What was that!? I saw somebody! Was I right..? Is there a survivor out there? Then I saw a large, hulk-like zombie chasing towards where I saw it fall over. Definately. I ran over towards the large zombie, firing my nail gun at it. The nails dug into the zombie but it kept running at me. It got right up in my face and was about to melee me when I nailed its hand to its chest. I then drew my chicken knife and cut at it. Its unpinned hand fell off and it ran away. Odd... I ran over to the survivor and did a few check-ups. I checked his breathing and his heart-rate; all good. I opened one of his eyes and checked for signs of infection (pupil grows very large and eye color starts turning a redish-browning color). All clear. I pulled out a small toy-car battery out of my pocket that I was saving for a special occasion (it is like a smaller version of a real car battery), held out the small cords and zapped him back into consiousness. "Welcome to Hell," I said with a laugh and holding out my hand to help him up, "I am Tom. And you are?"
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[@Rgangsta; Nice screen-shots. I like the idea that you are making a game out of it. May I ask what system you are using for it? @Formlesstree; I said the shopping centre, not the Mall... I think :D ] It was getting cold in the bunker, and I don't mean cold as in 'chilly' or 'freezing'. I mean't cold that we will be trapped in here for the rest of our lives. I couldn't help but think that there were other people out there, surviving on their own. I was pretty good with instincts and usually followed them. Ever since the infection I have been pretty quiet and reviewing my life and had come to a decision; I would help other survivors to get to the bunker if it even means me dying for them. It would be what my parents would have wanted. I waited until nobody was watching and quiety left the safety of the bunker. My plan was to return to the Shopping Centre for supplies and then start clearing areas from zombies to try and get the attention, or even find, the survivors. I quickly ran down the road. Surprisingly, I saw zombies running in the direction of the Mall. If there were survivors at the Mall there was nothing I could do about it. I was glad the streets were quiet; gave me a chance to think. This will be my last stand. Helping survivors. It also has one advantage - I may finally die and rest in peace. I kept running in the direction of the shopping centre, killing zombies that came for me but not paying any attention to the ones that didn't instantly attack me.
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Its amazing. Thanks a heap, Rgangsta.
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Thanks man. Its really awesome.
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I can't wait until mine is complete... Well... I can sorta :D . Thanks again, Rgansta.
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When I get back from High Schoool (leaving now) I might make a topic about my game. Good luck, SolShadow.
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I had an idea. You know how in Halo 2 if you get to certain nearly-impossible-to-get-to areas you can get the scarab gun? Why not make it if you get to a secret area you get a lawn mower and you just mow em all down :D .
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Very interesting weapons and new infected types. The guns are nearly exactly like Left 4 Dead, but as long as there is an assault rifle; I'm still happy :D .
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My friend showed me a song that became my favourite nearly instantly. Name: Decode By: Paramore Link: Link Lyrics: How could I decide what’s right when your clouding up my mind I can’t win your losing fight all the time Nor could I ever own what’s mine when you’re always taking sides Well, you won’t take away my pride, no not this time Not this time Chorus: How did we get here? Well, I used to know you so well How did we get here I think I know The truth is hiding in your eyes and it’s hanging on your tongue Just boiling in my blood but you think that I can’t see What kind of man that you are, if you’re a man at all Well I will figure this one out on my own On my own (I’m screaming “I love you so… but my thoughts you can’t decode) Chorus Do you see what we’ve done? We’re gonna make such fools of ourselves Do you see what we’ve done? We’re gonna make such fools of ourselves How did we get here? Well, I used to know you so well How did we get here? Well, I used to know you so well I think I know, I think I know There is something I see in you It might kill me, I want it to be true It's a song off Twilight, but its still a good song.
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I've wanted to make a zombie FPS for 4 years now, also. Mine was called "Final Strike". Maybe we could merge our ideas and make a good game :D . And I can also make things on FPS Creator with no lag. If you wanna know more, just PM me. Also, I like the idea about the Beserkers but the whole "it grows in size rather rapidly" thing. Why don't they just stay massive, sorta like tanks from Left 4 Dead.
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Hey, Rgangsta. If you have the time, would you be able to make me something like this: Only, replace the blue colour with a light-green, and instead of the words Rgangsta, could it say Tomo2000. And in smaller writing underneath the name "Tomo2000", could it say "Fear the Smartitude". That would be greatly appreciated. Thanks in advance ;)
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Ok. This is what I have in the file: #include <iostream> using namespace std; int main(){ int food; int quantity; float price; cout << "What do you want for dinner?" << endl << "1: Pizza \n 2: Pasta \n 3: Pocky \n I want "; cin >> food; if (food == 1) { cout << "How much Pizza do you want?" << endl; cin >> quantity; cout << "PREPARE THE OVENS WE HAVE " << quantity << " PIZZAS ON THE WAY!" << endl; price = 3.95 * quantity; cout << "here is your food, your payment is " << price << endl; } else if (food == 2) { cout << "how many pasta bowls do you want?" << endl; cin >> quantity; cout << "PREPARE THE BOILERS WE HAVE " << quantity << " PASTA BOWLS ON THE WAY!" << endl; price = 8.95 * quantity; cout << "here is your food, your payment is " << price << endl; } else if (food == 3) { cout << "how many boxes of pocky do you want?" << endl; cin >> quantity; cout << "PREPARE THE SHOPSEARCHERS WE HAVE " << quantity << " BOXES OF POCKY TO FIND!" << endl; price = 1.95 * quantity; cout << "here is your food, your payment is " << price << endl; } else { cout << "sorry we dont have any other items"; } system("pause"); { And the error that pops up is this: ------ Build started: Project: 2ndProject, Configuration: Debug Win32 ------ Compiling... Main.cpp .\Main.cpp(14) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data .\Main.cpp(21) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data .\Main.cpp(28) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data .\Main.cpp(36) : fatal error C1075: end of file found before the left brace '{' at '.\Main.cpp(35)' was matched Build log was saved at "file://c:\Documents and Settings\Owner\My Documents\Visual Studio 2008\Projects\2ndProject\2ndProject\Debug\BuildLog.htm" 2ndProject - 1 error(s), 3 warning(s) ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
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Thanks. I'll probally finish all the rest of the starter Pokemon for the Hoenn Region today. Edit: Finished Sceptile: This card cannot be Normal Summoned or Set. This can can only be Special Summoned by the effect of "Grovyle". As long as this card remains face-up on the field, during your opponent's Standby Phase, you may decrease your opponent's Life Points by 400. And Torchick: You may tribute this monster to Special Summon 1 "Combusken" from your hand. As long as this card remains face-up on the field, during your opponent's Standby Phase, you may decrease your opponent's Life Points by 100.
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~Tales~
Tomo2000 replied to aya_miyaca's topic in Role Playing, Interactive Story Telling & Forum Games
What is he doing? I thought as I watched the giant orb forming infront of it. There was nothing I could do; I was fire, he was water. I would just have to wait to see what he did next. -
I'd love to help with this! I've always wanted to do something along these lines but never before had enough time to do it all on my own. I'll be glad to help. I've currently been playing Pokemon Ruby for over 160 hours now, so I'll start helping out with the Hoenn Region. Edit: I've completed the card "Treecko". Description: You may tribute this monster to Special Summon 1 "Grovyle" from your hand. As long as this card remains face-up on the field, during your opponent's Standby Phase, you may decrease your opponent's Life Points by 100. Edit 2: I've also completed the card "Grovyle" Description: This card cannot be Normal Summoned or Set. This can only be Special Summoned by the effect of "Treecko". You may tribute this monster to Special Summon 1 "Sceptile" from your hand. As long as this card remains face-up on the field, during your opponent's Standby Phase, you may decrease your opponent's Life Points by 200. Also, Credit HangDok for the image.
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~Tales~
Tomo2000 replied to aya_miyaca's topic in Role Playing, Interactive Story Telling & Forum Games
This might take a while I thought, observing the ice-angel flying through the air. I decided to follow it. I quickly but silentily lept from the rooftop I was standing on, my impact not even creating a noise as I landed. I then silently followed it, hiding my magic aura. -
Yes, I did.
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BlackBound; I put the code in exactly as you have it and it said "0 successful, 1 failed".
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Ah, ok. That makes sense. Thanks.
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Thanks Gary.
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I'd like that too; more genders more options and different game play :D . But with Pokemon Games they use something called Hex. Hex has a total of 255 and thats why all Pokemon games have glitches, particularily Blue, Red and Yellow, because: 151 Pokemon, 255 Slots. 101 Glitch Pokemon. So, if they were to add a gender they would have to have something like this: 2 Genders, 255 Slots. 253 Glitch Genders. I'm not sure if, in the newer generations, they have fixed the Hex thing, but it could be fairly complicated.
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Hmm... My first thought is to activate one of two switches and when a certain one is on it will change the graphics. But then came the problem of things such as He/She, Him/Her. If you want to do something like that, you could PM me a link to the game and I could work my magic *snap fingers and fairy-dust sprinkles slowly onto the ground* :D .
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Hmm... Ill see if I can make it match the scene a little more :D . EDIT: A little better I made it a bit less... square and if you make the green transparent (right click on the dark green while in paint) and move it over the paranormal and it blends in pretty good.