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Everything posted by Bigace360
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Full Screen Promt Author: Bigace360 Type: Scene Script Version: 1.0 Introduction This script is for those who want to make the option of haveing the player decide if they would want to play in full screen with out having to press Alt + Enter Instructions This script is plug and play, just paste it ABOVE MAIN, and BELLOW EVERYTHING else! There is small configurations in the module, which can be left alone, if you like whats already there. Screenshot Script Download Link Compatiblity Issues No known issues. module SceneManager overwrites – def self.first_scene_class [table=Credits and Thanks] Bigace360, for the script
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RMXP Unlimited Member Factfile
Bigace360 replied to Arkbennett's topic in Introductions and Farewells
Name: Anthony Aliases: Bigace360 Sex: Male Color: Black Birthdate: 11.25.1990 Height: 5'10" Weight: 150 lbs. Eye Color: Brown Hair Color: Black Favorite Color: Red/Orange Dating/Marital Status: Sexual Orientation: Straight Religion: athiest Family: oldest of 5 Pets: One cat, 1 goldfish, 1 butterfly koi, 3 placo, 1 catfish Favorite Movie: Favorite Music Genre: I can't choose one. Rap and Rock Favorite Video Game: Final Fantasy X Favorite Book: Hate reading Favorite Food: Whatever taste good Favourite Cartoon: to many Preferred RPG Maker: RMXP Preferred Web Browser: IE Preferred Email Service: Gmail/MSN Vegetarian?: Get the hell out of here... Where you've traveled: Family doesn't travel and I'm broke. Dislikes: Stupid people. Annoying people, Kanye West/Jayz/Justin Beiber fans Likes: Women, Video games, Women, Programming, Women, Martial Arts, Did I mention women Useless Facts: penut butter Do you drink? Nope Do you smoke? Hell no Did you ever skip class? Sometimes Do you obtain a good amount of sleep daily? No. Hate sleep, its a waste of time. Usually get about 4-6 hours a day. Have you ever been on an airplane? Nope. have you ever broken a bone? Nope Do you wear jewelry? Nope How do you dress? Casual How many keys are on your keyring? Many What time do you go to bed? When sleep finally overtakes me.. How many hours a day do you spend in the computer? 0-12. This really depends on the day and what is going on. What are your goals/dreams in life? Be successful, get married, have children. Who do you admire? No one Are you into sports? Play track and field and american football , hate watching sports its boring. What is your dream job? Lottery winner What was your first screenname? Has always been Bigace Do you have any piercings? Nope and neverwill Are you a lefty/righty or ambidextrous? Righty. Do you have any tattoos? Not trying to look all wrinkly at age 45 What is your favorite website? The Pirate Bay Do you play computer games? The sims/ SImcity/ others very rarely Do you play video game consoles? Own all systems except sega gensis -
Author: Bigace360 Type: Menu System Version: 1.32 Introduction Version History 08.16.2012 (v1.00) - Original script completed 08.17.2012 (v1.01) - Fixed line break issue in help window. 02.04.2013 (v1.32) - Improved Coding - Fixed the issue with the full_screen settings - Added a confirmation when trying to click on default. - Added an layout image - Added an option to allow the player to save & load their games Features Makes Scene_End not useless Allows the player to adjust the setting in the game. Has a Default feature to restore everything. Instructions To install this script, open up your script editor and copy/paste this script to an open slot below Scene_Debug, and ACE Menu System but above Main. Remember to save. # —————————————————————————– # Script Calls – These commands are used with script calls. # —————————————————————————– Use the script call to change the bgm, bgs, or sfx sound rate by x increment. Use a negative value to lower the volume. $game_system.volume_change(:bgm, x) $game_system.volume_change(:bgs, x) $game_system.volume_change(:sfx, x) Turns autodash on (true) or off (false). $game_system.set_autodash(true) $game_system.set_autodash(false) Turns Full Screen on (true) or off (false). $game_system.set_full_screen(true) $game_system.set_full_screen(false) #——————————————————————————- Scroll down, adjust the various Variable values to something empty or predetermined. Go to the Windowskin folder in your project’s “Graphics†folder to insert the window skins you want to use there and adjust the WINDOW_HASH accordingly. Do the same with the Battle Music by going to your BGM folder in your project’s Audio folder and then adjust the MUSIC_HASH in the module. To Restore all back to default press [CTRL + ALT] Scroll down and edit the module as you see fitting for your game. Script Download [table=Compatibility] Requires Scene_Base Overwrites: All of Scene_End. Expect no functionality with any scripts that will also replace Scene_End. Credits and Thanks Bigace360, for the script.
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Author: Bigace360 Type: Menu System Version: 1.11 Introduction This script essentially redefines the way the equipment system works while keeping the core without rewriting too much. This script changes the equipment scene with a different layout and more efficient methods. Also adds a command window that allows the player to choose from four diffenet methods: Manual, Optimize, Optimize All, & Unequip All. Version History 8.17.2012 (v1.00) - Initial Release 8.26.2012 (v1.11) - Improved Coding, Added layout image Future Manual - Equip and unequip equipment one at a time. Optimize & Optimize all - Chooses the best equipment for the player automatically Unequip All - removes all equipment from the player [color=#000000 To install this script, open up your script editor and copy/paste this script to an open slot below Scene_Debug, and Warrior_Engine, but above Main. Considering the special nature of this script, it is highly recommended that you place this script above all non-core scripts, but below Warrior Engine, Scene_Base, and ACE Scene_Menu. Remember to save. Scroll down and edit the module as you see fitting for your game. Script Download [table=Compatibility] Requires Scene_Base [color=#000000 Bigace360, for the script.
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Author: Bigace360 Type: Menu System Version: 2.06 Introduction o 07.06.2012 (v1.00) - Initial Release o 08.26.2012 (v1.11) - Improved Coding - Added a layout image o 12.25.2012 (v2.00) - Improved coding and overworked system - Create Custom status commands - Add a custom command for the Biography, Equipment, and Skill scenes - Create a Affinity Screens for element and status resistance - Fix the size of the stat bars in the parameters section so they don't run off the page. - Create multiple pages for skill, state, and elemental windows when there is more items that one page can contain. - Compatibility with ACE Rename Actor Screen o 01.08.2013 (v2.02) - Improved Coding - Add the last name to the biography page title. o 01.23.2013 (v2.03) - Improved Coding o 02.05.2013 (v2.05) - Fix the parameter bar so it fills up the whole bar when at max stat. - Strange issue with changing characters when you click the Input::R Button. o 02.07.2013 (v2.06) - Fixed the exp bar error. Screenshots Demo Compatibility Requires Scene_Base There is a high possiblity that any script that rewrites Scene_Status will have conflicts with this Engine. Here is a list of the currently supported scripts that work with this menu script: Rename Actor Biography Credits and Thanks Bigace360, for the script.
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Website Launch from Title Author: Bigace360 Type: Addon Script Version: 1.0 Introduction This simple script that adds the option to launch a website from a command on the title screen. Only works in Windows, but RMXP only runs in Windows anyway, so that shouldn’t be a problem. [table=Version History] v 1.0 – 2.25.2012 > Started and Finished Script [color=#000000 [color=#000000 This script requires ACE Title Screen - Simple to run. [color=#000000 Bigace360, for the script.
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I don't see it and I'm about to throw this computer out of the window, as I've practically wasted a day on this. I think I need to rewrite as there's clearly something I did wrong with the code as i've said twice it's identically to the other one that works so there should no reason it's not working. I'll work on it some more in the future, whenever that is. Just too fucking fustrated with this.
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There's nothing in my script that makes item_max = 0, as I've said it's almost the same as my scene_equip script. It's just weird that it's appearing in one script but not the other. nope, I write the contents bitmap after not before.
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That's basic knowledge of RMXP, you have to go to the database for that.
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I've looked at the line and the one for status system looks identical to equipment system, but for some reason only the equipment system works. Wierd right, anyways when I put in status system I get an error that sends me to line 362 in the Menu System: self.contents = Bitmap.new(width - 32, @item_max * 32) Which is in a new class called Window_Command_Base < Window_Selectable and when I add Option system, it gives me an error on line 534 self.contents = Bitmap.new(width - 32, height - 32) Whis is in the Window class, new method: update_font. But you are right something is equaled to zero, but it seems only after I add one of these that it does that.
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We'll here's the link to the scripts without going to the blog: ACE Menu System [RMXP] ACE Status system ACE Option System Thing is that it looks just the Equipment system, but the scene_equip works. which is very strange.
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Can someone tell me how to fix this error and why I get it? While trying to work on compatibility with My custom menu script and scene status/end scripts, I seem to run into this error for some reason: I'll keep on looking into, but this is annoying as I should starting something else but have deal something as stupid as this.
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I'm working on the menu system and Battle System, so due to the lack of help 50% of it is on hiatus as I can't find any mappers that will actually you know, map. They say they will and just dissappear, so until I can get a mapper that will actually stay do there job it's going to take while. The characters and gameplay is all written out, I just have to finish the story, menu system, battle system, and mapping. Sorry for your inconvience.
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The "elsif @text != text" works fine actually as there is no lag, thank you again for your help, now I can upgrade the script.
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Okay sweet thank you it works, however selecting over anything that has more then two lines apparently lags the game a bit as the background starts to move slower, but moves normal speed when I highlight over text that only has one line. Edit: Appearently my Warrior Engine was causing the lag as I removed it and the game didn't have a lag. Edit2: It's probably the bitmap class in my Warrior Engine as when ever there is a probably with draw_text method it send me there.
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Ya just figured that out like 10 minutes ago. And return the update_help method back to its original state, heres the Window_Help code. class Window_Option_Help < Window_Help def set_text(text, align = 0) if text != @text || align != @align self.contents.clear self.contents.font.color = normal_color text.split("\n").each_with_index do |str, i| contents.draw_text(0, i*line_height, self.width-32, 32, str) end @text, @align, @actor = text, align, nil end self.visible = true end end The problem now I'm getting is that it doesn't show the second line of text. oh ya line_height = 32, I already had it in the Window_Base if you were wondering.
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So I guess I have to rewrite the help window because when I tryed to apply it: def update_help @help_window.set_text( if item.nil? '' else text = COMMAND_VOCAB[item][3] text.split("\n").each_with_index do |str, i| self.contents.draw_text(0, i*32, self.contents.width, 32, str) end end ) end I got an error that pointed towards the line 26 in the Window_Help. saying it cannot convert Array into string.
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Warrior Core Engine XP
Bigace360 replied to Bigace360's topic in Archived RPG Maker XP Scripts (RGSS1)
Well I named it an engine because people on other RPG makers, RMVX & VXA, name there engines as well so what the heck, like Atoa and Yanfly. But you are right it doesn't sound look like an engine. Probably has something to do with these three things on the list. â— Game_Battler â— Game_Actor â— Scene_Battle I'm not really working on compatibilities with other scripts as I'm still trying to fix error/bugs in my own, so It may take a while before I can get this to work with BlizzABS. I think I release this thing to eariler as I got another error during the battle scene that I should of cleared up before put it out. Sorry for the inconvience, I just want to get all the other stuff out of the way first before worrying about other people engines. -
@ForeverZer0 but it works in rmvxa, so something must be written differently in that engine. So what should I apply to Option System Engine that would give me that effect.
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Okay so in my new script Option menu I have some text in my module that needs to be on two lines. "Change the volume used for background music. \n" + "Hold SHIFT to change increment by 10." as you can see I use the line break command "\n" however when I start the game up I get this instead. How do I get it to appear on two lines instead of one.
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What of the face image, because Blizzards script is overriding mine. His script doesn't allow your image to change sizes.
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oh okay, so I guess problem is solved then?