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Marked

Content Manager
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Everything posted by Marked

  1. Fun fact: Only 48% of traffic views the forums. The rest views... the rest.

  2. Good nu's from the hospital today. My CRP dropped from 9 to 5 in 2 weeks. #healthyku

  3. You're studying at uni/college? I found it pretty easy to get web jobs but they've been casual, nothing career wise. I learnt almost everything for the purpose of building the site too, it's quite fun. If websites is what you're interested in, I can help you in Jquery, ajax, css, html and php. Not so much the ruby. If that's what you want a job in, I can point you to some good tuts and give you pointers.
  4. I don't know about Ruby on rails, but if you want to answer your question just look up some tutorials, eg here http://net.tutsplus.com/category/tutorials/ruby/ Find a very basic intro one (im sure there's one in there). My guess is that it's quite different and you can't just start writing in it, but you could pick it up with practice. I don't think you can take the job or will be able to do it. It doesn't sound like a starter position, sounds like they want a guy to throw in the deep end and use his skills to start writing. HTML and CSS are very simple (generally) but at the end of the day, every website no matter what's in the back end is gona spit out HTML and you need to know that well and how it works. You gotta know how to use it properly too. And yeah ajax calls are made in javascript and most web companies use a framework like jQuery to further simplify things. It's like saying javascript, particularly ajax.
  5. Was right behind a truck that took out a car on the motorway just now... luckily the car didn't roll or get hit. BTW sorry im not replying to my PMs im real busy with my last exam this fri!

    1. Marked

      Marked

      Goodluck mark. Thank you my minions. *extends ring finger*

    2. Polraudio
  6. Yep, that's essentially what's happening in my example and what I meant by traffic operator. You don't want want to be passing stuff from Model to View because obviously you can't reuse those model functions for something that doesn't involve that view. So use the controller to get stuff from the model, then pass that to the view from the controller.
  7. Well you're not really bothering if you don't even counter argue my reasons...
  8. Nice, that's pretty good. I think you've got it. It's not an absolute prohibition, its really just separating out the different functionality. So your controller is supposed to pass stuff off to the model, but you may get lazy and just skip the controller and do it in the controller. One main benefit is the ability to reuse your model functions. Nearly all of my classes are singletons and the functions are static so if I want to expand the web app that is RMU, I can chuck in a few lines and have a like system up, comments, deal with permissions, all super quickly across any different component I want to go and write. Web is a wee bit different, definitely simpler. I'll explain how a page like a script works eg http://www.gdunlimited.net/scripts/rpg-maker-vx-ace/misc-system/splash-screen-map This is specific to this site but quite common. The "scripts" part of the URL triggers the scripts controller to run. My URLs are pretty cool, and I've got a special router system that allows me to exclude ID's, so its not so clear from this URL, but from my controller I'm calling a specific function. "rpg-maker-vx-ace", "misc-system" and "splash-screen-map" are variables that go into the function and are sent to the model. In the model I convert these to numbers: rpg-maker-vx-ace = engine_id misc-system = category_id splash-screen-map = string And using these 3 variables, I use the model to query the database to bring back the information relating to the script. So in the controller you'd be all $script_data = ScriptsModel::getScript($engine_id,$cat_id,$seo_title); And you'd come back with an array of data. Then you simple pass this onto your view, where all the HTML is. The view ONLY contains html (even though you gotta plug your vars in, I use a templating system so technically...) So in the view you have something like this <h1>{$script_data["title"]}</h1> And that's the end result. So you can see how each part plays its own role, and the controller is only like a traffic operator, receiving and sending variables.
  9. Dude I saw that, and I don't like it. I'm good with having engine badge type things like that, but not for class titles. They're waay less important and it's bloat the sidebar and make it look ugly. I will add in a text version, but as far as doing it like I've got for the engines, I don't think it's going work well. Engines are good, they link to the engine pages we have and its good promotion for other engines (once we get more going). The engine pages are quite popular, get decent hits. I want to have more engines to open people up to new ways to make games.
  10. Ya, the site is written in this architecture. Though sometimes I chuck model stuff in my controllers, lolll Give this a read: http://webdevrefinery.com/forums/topic/600-an-introduction-to-mvc-architecture/ If you don't understand it maybe i can try elaborate in a game context. What language are using for the game?
  11. You're kidding me... the stats for single tutorial are some of the best. The other tuts all came from topics and have their views carried across. You've got the most likes http://www.gdunlimited.net/tutorials/member/17220/bob423 dude... part#2
  12. Oh shoot you're right... I must have given them to someone else. I updated them by writing a query and manually typing your user ID, 24426, guess I made a typo and gave those points to some random :D I know a fair bit of PHP in a relatively limited scope. Eg I wrote the entire website here (minus the forum) and I'm pretty useful for making a web application. A game on the otherhand... that's not exactly what PHP is for and I'd imagine you wouldn't be doing much at all in PHP except managing the database stuff, the rest is probably javascript. So if that's correct, the PHP stuff should be really straight forward and you're just sending data back and forwards with JSON. It's actually quite fun to do that stuff. Do you wana make a game? I made a post here a while ago where this dude had an RPG system up in JS, using RMXP graphics, so you had this RMXP style game going in the browser. I was thinking of making an online RPG style thing for members where they can go online an interact on RMXP styled maps but there wasn't much interest in it. When I was pretty new to web dev I made a php/js battle system where users on the forum could actually fight each other. That was literally early September 2010, coz we had a quake and I got time off uni to mess around with stuffs :3
  13. ....that's right, fight for first place... fight to the DEATH and add tons of stuff to the site weeee :youcandoit:
  14. The deal is that that's a misrepresentation and that you technically you don't get 20 points because I haven't coded that in yet :P Reason being is that points are a reasonably new addition and I've been mishing through exams for the last month (last one on friday wooh!). Although, I did transfer 20 points manually to you.. sure you didn't get them? I added a web dev category for you. You can jump right in and start messing around now if you wana. Your tuts are unpublished and no one will ever seen them unless you hit "Publish", where a mod will approve it.
  15. I'm not an expert on photography but those look pretty good! You could totally sell those to a stock photography website :3
  16. BOOM. *directs attention under my avatar* Taking requests on what software's to include ~ go.
    1. Polraudio

      Polraudio

      Nice achievements. Code looks simple enough to follow. Problem i have with coding is i can edit things easily but making my own stuff is like O.o.

    2. Marked

      Marked

      That's as simple as it gets, just a way of detecting when an achievement is reached by comparing values. Editing stuff is where I started... I just start messing and messing and eventually its all pretty simple

    3. FleshRenderStudios

      FleshRenderStudios

      yeah I REALLY want that achievement system now lol :) gonna make some achievements for my HTML Class :p might move onto PHP and CSS afterwards lol :)

    4. Show next comments  162 more
  17. Ya, I gusta :3 If you're seriously serious about it, I could set up a category in the Tutorials section for you. It may be useful to have an "other" category and a few sub categories for creative works that aren't game makin'. The tutorials system is similar to making a topic in the sense that it shows in the recent posts category and people can discuss it like topics. Some member's were all, dude, I just wana make a topic so I can discuss it... (which is odd), but I built a really cool editor *looks at user title* It appears I am no longer an administrator :P Also, I couldn't miss this I'll see you in chat another time :3
  18. Ha, someone reported a tutorial here posted under the name "Punk" as being plagarised by the topic he posted on RPG Maker Web as "PK8". If you're watching, it's the same dude :P

  19. 3 Ace tuts in a day.. nice

  20. Oh yes, I remember you! I would but I gotta go watch the league (rugby) :P
  21. Good job guyz *sports slaps for everyone*
  22. Did you have another usename at some change? Yeah I had that avatar for 7 years and only just recently changed it :P
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