Here's my opinion on these community projects
- they should be done when the community is active ("active" - what an arbitrary word - are there enough ppl to make it a "community" project?)
- There needs to either
-- a really good project leader
-- or someone who can work on it solo when he needs to
The nature of these things is that members will be keen, but then they'll disappear. They may start work on it, but then they'll disappear. This is how it works. Therefore, I recommend that any potential project be someone's own project to begin with. Not an existing project, but I think there needs to be something material before there's recruitment, which may challenging if you want everyone to contribute to the storyline and planning, etc. There could be a series of polls, and a beginning of the game actually created from those polls, and then recruitment of actual members to begin the "community" project.
They always fail in the planning stages...
I would give a community project given the current conditions far less than 1% chance of success. I've said these things before and members told me to shut up, but I was just trying to help... They said I was being negative, but look how far they got. It's a pretty big commitment if people rely on you, which is why reliance should be kept at a minimum. What we learned:
- the project leader must show actual leadership skills and be very organized
- dont leave every little detail open to discussion - there's just too much and everyone loses interest because it takes too long
- dont rely on the whole team - the leader should be able to continue alone when his team members vanish - and they will
- project leader must always be active, and show an inspirational level of motivation
Even a topic like this - who's interested? There's only a handful of active members right now. If you were to being the project now then people can come and go later. I anticipate an increase in activity, else I wouldn't be here :P