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Jon Bon

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Everything posted by Jon Bon

  1. Jon Bon

    Leprechan

    A leprechaun sprite, part of a pack created to celebrate Saint Patty's Day.

    © Free to use, any. Credit required: -BICs, -ARC RTP

  2. Jon Bon

    Leprechauns Pot Of Gold Coins

    A pot of leprechaun gold.

    © Free to use, any. Credit required -BICs

  3. Jon Bon

    Leprechauns Gold Coin Old

    An old leprechaun coin.

    © Free to use, any. Credit required -BICs

  4. Jon Bon

    Leprechauns Gold Coin New

    A new leprechaun coin.

    © Free to use, any. Credit required -BICs

  5. Jon Bon

    Leprechaun Flute

    A flute used to summon a leprechaun, passed down for 100's of generations.

    © Free to use, any. Credit required -BICs

  6. Jon Bon

    Leprechaun Faceshot

    The face of a leprechaun.

    © Free to use, any. Credit required -BICs, Facemaker

  7. Jon Bon

    Four Leaf Clover

    A four leaf clover.

    © Free to use, any. Credit required -BICs

  8. You need to research this first, and have ALL available information ready and presentable before asking for help (this includes links to any scripts that may be conflicting). I do not script, so I can not help you, but I can tell you that you are more likely to get a scripters help if you do as much leg work for them as possible. It may be 'easy' to find Atoa's battle system, but all the more reason for you to find it and post a link here, save them the effort. When posting code its always a good idea to use either code or spoiler tags, as it keep things easier to read, and cleaner. It's also a good idea to either retype the error message, or when taking a screen shot, put it in image tags, there is a quick button to use this picture function near the hyperlink buttons when posting a thread/reply. I know this may seem silly, but keep in mind you may be only asking one problem, however the programmers who help are often answering many many questions a day, from many sites. If each person asking the question does as much work as possible, the scripter is far more likely to help, due it it taking less time and effort. I am only trying to give you suggestions to help you get this problem solved. Putting extra effort into your post will show others you care, and there for make them more willing to care as well.
  9. There are two scripts available on this site that involve fog/weather. Cloud Altitude Script Complete Climate & Time System Check those out and see if they already have the feature you need (fog in battle scenes). If either script does not have the options you need, you can always try contacting the makers to see if they can add it (always after checking yourself first). For the hp bar, I suggest making a separate thread, requesting just that for creation (assuming you can't already find one), and request it to be compatible with your current scripts. Find a link to Blizzard's script that does what you want (but isn't compatible) and link it for reference so the potentially helpful script writer can use it as an example. (make sure this is ok with Blizzard's user license, and you may want to put the actually hp bar code in spoilers on the thread, and provide a link to the entire code it self.) If you wouldn't mind recreating the status window image error for your battle system and then posting the exact error message here, I/we can maybe render better assistance. -Cheers P.S. Notifications are currently not working until further notice, please check back here to find replies.
  10. Hi there. I must say, you have quite an interesting story going on there, it made me want to try the game right away.However, I am not a big fan of having to subscribe to a site in order to try your game, in my opinion that isn't very user friendly. I would like to kindly request that you upload your file to somewhere I can get it without having to subscribe, that would be awesome. I recommend a program/website called dropbox.com, it is amazing and lets you do so many things with file storage. Here is a link to a guide showing how easy it is to share files from a desktop folder. http://www.dropbox.com/help/167 That's my review for now, looking forward to trying it. -Cheers!
  11. I can only ever hope to be that good at anything in my life time. I am glad to have seen that, very impressive.
  12. I just lost an hour.

    1. Polraudio

      Polraudio

      OMG i lost an hour also. Actually i lost 2 hours :(.

    2. Polraudio

      Polraudio

      went home which is in a timezone that is an hour behind us and had to switch clock ahead another hour. omg im so tired now.

    3. Jon Bon

      Jon Bon

      @Bob-Day lights saving.

      @Pol-Ah! Bummer, definitely 'bad timing' hehe.

    4. Show next comments  60 more
  13. It was well worth my time, as will playing the game be. Absolutely, I definitely understand that is an important aspect when handling a situation such as this. No problem, the site notifications are not working at the moment. It is unfortunate, but a known issue and being looked into/ Thank you, we are excited to have you here, and my big bro and I are really looking forward to getting to try Island Forge as soon as we both have time.
  14. Jon Bon

    Script question!!

    Hmm. Wouldn't the easiest way to do this just have the window control a variable, so 1=easy, 2=hard, 3= extreme etc. Then just have everything else in the game controlled by that variable and by those 1,2,3 etc. numbers. so if someone says something different in the game on hard mode, then have a conditional branch that has the variable and has different options based on whether the variable is 1 or 2, same thing for story events etc. You could easily do the same thing for everything else. Make multiple versions of each enemy, 1 for each mode, and have multiple maps, 1 for each mode. When someone goes through a door, if hard mode is on it warps them to a hard mode map. If you make the whole game with this in mind, you could simply duplicate the maps at the end and rename the duplicates 'hard mode' and change the enemies to the hard mode versions. If you did it this way you could easily have the player change modes at certain locations, that simply warp them to the same spot on the modes map. Or if you wanted the difficulty mode to be changable at any time from easy to hard, you can just event it to get the x and y locations of the player and simply warp them to that location on the corresponding map of the mode they changed to (all this would be done while the screen is black of course). I think this is kinda what you are asking. and I believe this could easily be achieved with out a script and with little eventing. But a lot of pre planning. If you only wanted more difficult enemies then you could still use my method, and it wouldn't be really that hard. Just make all your doors that way and duplicate every map when you are complete the games. You wouldn't even have to design the hard mode monsters until the end either. Hope that helped.
  15. Excellent! Do you think you could edit this thread to say solved, or resolved, instead of help? If your other two recent threads are solved too, that would help also. Thanks!
  16. I am personally unfamiliar with KGC scripts. You need to provide a link to every script you are using that may be conflicting. And I would also recommend showing the code as you have it altered, up on this site in spoilers. We also need to know what engine you are using. Basically you need to provide more information when asking a question, then someone may be able to help!
  17. Never met you before, but welcome back anyhow! Glad to have you back, great to hear you are feeling better, and I look forward to your project post. -Cheers!
  18. Hey I am really sorry I haven't had time to give this a whirl. I most definitely want to, but really lack the free time that this game deserves, to sit down and play it properly. I did however take some time and approach some mmo websites on your behalf hoping they will feature your game there. I told them I was in no way affiliated with you and was merely a fan who wished to see your mmo featured along side other amazing quality games. I assumed you would be ok with this, and figured if sites were approached by someone who is not involved with the game they are more likely to take it seriously. I provided you a list of each site I contacted, in case you want to see if they post anything. And I will let you know if any of the sites contact me back. http://www.mmorpg.com/ http://xmmorpg.com/ http://www.onrpg.com/ http://www.mmosite.com/ With any luck if they post your game, this should drum up some Beta players. If they do feature you, I will then create an official wikipedia page for you and use their page as reference for your game, along with your official page for reference on general information. Hope it helps. I will try and get on the game as soon as I can.
  19. I finally went made that blog. http://www.rmxpunlimited.net/forums/blog/78/entry-288-touched-by-vita/ DEFINITELY use screen protectors. It's I think ~4 dollars for 2. Well worth the screen, considering you have to use touch screen in the Vita menus, there is bound to be endless unneeded screen touching.
  20. Jon Bon

    Touched By Vita

    Touched by Vita You may or may not have heard that Sony Entertainment has released their new hand held gaming system recently the Play Station Vita (PSV). Anyone who reordered a system was able to play a week in advance. Similarly, Sony reps were hired by third party advertising agencies and sent a PSV early in order to prepare for an in store demonstration. I fall into the latter category and had the honor of demoing the Vita in Future Shop and Wal-mart. I was sent 1 PS Vita, 2 Games(Mod Nation Racers, Little Deviants) and 1 4G memory stick. On top of that I was also given information regarding the system, its games, future games and system specs. Because they sent me such detailed and extensive information I figured why not compile it into something informative and present it to people who want to know, and that is what you are reading. Gaming If you don't already know, then I will be the first to tell you the Vita does not play UMD's (the game cartridge for PSP). The does have its own format simply know as Game Cards. To use the Vita a serious gaming system it is definitely recommended you buy a Memory Card. So far from the games I have played developers do not seem to be forcing players to use touch or motion features unnecessarily, and some games are even giving the option to choose either control scheme. Below are three links with varying games listed. Using these lists you can help determine whether now or later is the time for you to buy a PSV. Confirmed Games List w Extra Information Announced but Dateless List Complete List Current Cross Platform Games MotorStorm RC Top Darts Hustle Kings WipEout HD WipEout 2048 HD Fury DLC Ultimate Marvel vs. Capcom 3 DLC Feature Overview Below I will go over each feature and explain what their intended purpose and current function are. Online With two versions of the system, one including wifi capabilities, and one including both wifi and 3G (cell phone internet) data plan capabilities, the right PSV will go online anywhere a cell phone can. With that multiplayer online gaming can be had anywhere. Additionally, you will be able to give in game gifts to players based on real world locations (pending game developer inclement). Imagine I am playing a hack and slash sword game, I walk to my local coffee shop where they have wifi access, I use an in game feature to place a gift on the ground, and any Vita user playing that game who goes to that local can receive my gift. Add in a 3G network, and users could potentially be placing rare and unique items for game use anywhere in the real world. NOTE: The 3G network is not available in Canada yet, as a provider has not been chosen by Sony. This may be the same in other regions. Cameras The system has two built in cameras, one rear and one front facing. Both cameras come with the ability to record, with the front camera focusing on recording the user and the rear camera focusing on recording environment. The front camera lends itself perfectly to applications like Skype, allowing Vita users to video chat with other Skype users, effectively turning your Vita into a free(Skype to Skype) cell phone (using a paid for 3G data plan, or wifi connection). The rear camera can be used to record footage, show video chatters what you are seeing, or even record your environment for interaction within games. One mini game in little deviants, turns on the rear camera to allow you to see your environment and shoot small flying planes that appear to fly around your world. Touch Screen With a 5 inch (16:9), ~960 x 544, 16 million colors, OLED capacity type multi touch screen, you can’t quite go wrong. I have used smart phones, this is no smart phone. This is a ‘Touch Screen’ plain and simple, it works much better than any smart phone I have ever used. You will find that the touch screen is however the main user interface for the menus inside the Vita. This does annoy me, and many people who tried the PSV demo immediate tried to control the menus with the directional pad, or the analog stick and I had to tell them, hey it’s touch screen. But then it became second nature. I strongly recommend buying protective screen films. They are roughly $4 for pack of 2 films, and they are worth every penny. Rear Touch Pad What’s a rear touch pad? It’s a touch screen on the back of the controller with no screen. Example uses include, binding L2 and R2 for PS3 games, one little deviant mini game is a classic arcade style shooter, but as the guys appear you can only attack enemies with their back to you. If they are facing forward you have to ‘shoot’ them by tapping the back of the system in the appropriate corresponding rear touch pad area. The applications for this could be endless, I could see use for beat/music style games, for skill based mini games, and much more. Six-Axis Motion That’s right, its basically a PS3 controller too. Use the controller as a plane or car, maybe a jump or dodge function. Again the limits are endless. The one noteable down side to this is that you have to literally look at the object you are trying to move, it can become distracting, but I suppose that’s part of the challenge! Sound That’s right sound. Why? Because if you owned a PSP, you know using voice on it wasn’t exactly easy (unless you bought the right piece when it was common). The PSV however has a built in microphone and stereo speakers. And it fully supports standard headphones. That’s right, Skype ready and goes on a 3G network. Feature Testing Using the Welcome Park app, you can test the different features listed above. Bluetooth 2.1 It even allows you to pair your favorite Bluetooth devices to it. I have yet to research as far as what is compatible, but rest assured headsets are. Built in GPS This is used for the ‘leaving game gifts’ function, and the system does not yet have an app that utilizes this function fully. Someone will inevitably create a GPS app for it. Imagine using your PSV as your car’s navigation system. Applications Vita Official Accessories Spec Specifics Q&A Conclusion I decided against buying one. Mostly because I rarely have the time to power game these days, and I couldn't justify the money on a day one product if I am not going to actively use it. However, I would recommend this system to anyone who likes to video game, or anyone who takes trips or travels a lot. This system gives me huge hopes for the PS4 and what it will bring when the time comes. Sony has definitely stepped up the hand held gaming industry with this release. For more information and to stay in touch with all things Vita check out their blog. Sony Vita Official Blog http://www.sonypsvitablog.com/
  21. Introduction Realizing that a lot of pretty solid gamers hadn't played what I consider some quite classic games, I thought it would be neat to share the ability to play them multi-player online. A lot of the original console strategy games really hold up to today's standards with their innovative yet classic nature. On the other end it's neat(I think) to be able to play classics like, Super Mario Bros. 3 online with a friend if you both have never played before. I decided I would post this here, as this is really the only forum I frequent, but I would like to eventually have a small forum for people to get together and play classic games online together. There are some communities like this already, but a lot of them are just griefer bases. This would be something I would do long in the future. Pre-Setup(~5 minutes) If you do not already have an emulation section on your computer this will give you a run down of how to efficiently prepare for the applications you are about to get. When unzipping emulators (as few need actual installation). It is best to unzip the emulator into its intended permanent location, rather then unzipping and moving. This will cause far less errors in the future. No matter what read through these steps. Make a folder called 'Emulation' (name it whatever you want). Inside your 'Emulation' folder create a folder to represent each system you will be emulating. (Snes, N64, Nes, Sega Genesis, etc.) Then create a folder called 'Games' inside each systems folder (this is where your games(roms) for each system will end up.) Put the 'Emulation' folder any where you desire (program files if you wish), but remember where you put it. Place it BEFORE you download any emulators. It does not have to be handy, as I will give advice on how to create shortcuts to those files easily, so that you can have game folders with just icons to click rather than confusing program files etc. Ensure both you and your intended second player have the EXACT same rom file, both TYPE and NAME. After pre-setup it is best to not move or rename any folder inside your 'Emulation' folder. Renaming and moving rom files is ok. Systems Setup Each system setup assumes you have already dome the above Pre-Setup section, have your folders setup, and at least one rom downloaded into the correct 'Games' folder. NES (Nintendo Entertainment System) EMULATORS ( 1 )Nestopia(~45 minutes) TWO-PLAYER NES GAMES SNES (Super Nintendo Entertainment System) EMULATORS ( 1 )Zsnes(V1.36)(~25 minutes) TWO-PLAYER SNES GAMES 'CREDITS NES Section BlackCecil05 - (up to 4:10)MPQC - NES Multiplayer List Wikipedia.org - Information base SNES Section Sova - Front Riow Crew Forum Post MPQC - SNES Multilpayer List FUTURE UPDATES -Multiplayer Snes Games List formating -Tips and Tricks to emulation section -Setting up a PS3 Controller for Emulation on PC -Nintendo 64 Section DISCLAIMER: I do not condone piracy or theft of any kind. Using emulation and roms to play video games is perfectly legal provided you own a real world copy(or previously bought digital copy) of the game. The rom acts as a digital back up from which you are allowed to own and use. I will not help anyone find roms, please do not contact me or post here about rom locations. Do a search on your own they are easy to find. Only post here about anything directly related to this guide(except rom locations). I do not accept any responsibility for negative effects caused by the use of information in this guide, which there of course should be none.
  22. The difference is user generated content. Sites like this one are based off of it. Playstation and Xbox are not. In theory if there was one source for ALL user generated content, then any other site would be irrelevant. But because Enterbrain does not own the rights to ALL resources for their program, that simply wont happen.
  23. Jon Bon

    Icons Galore

    What are the user rights on these? How can one put these in a project and ensure to properly and legally credit the original artists? I suggest never using any graphic without a credit, not only is it illegal depending where you are from, it's rude.
  24. Hiya mate. Welcome aboard, glad to have ya. I am sure you will find everything you need here. If you have any questions just start a thread and I'm sure someone will help. ~Cheers!
  25. I agree completely. I simply don't think they will execute a site well enough to generate a user base big enough to kill off other sites. With the amount of resources existent on other sites (including this one), unless people go and re-post everything on the official site there will be no real reason to visit it. Of course new users will be instant directed there, but like I said without content their site is moot. Unless they plan to support and offer content on their forum, why would anyone bother to join, or even stay? I again agree completely. I personally think that this site should move away from focus on that development companies engine and focus more on indie game development in general. This is what I thought the point of the name change to GDU was in the first place. Forget Enterbrain and move on supporting all indie game making.
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