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Saltome

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Everything posted by Saltome

  1. ... Maaaark! Can I yell at you now? That's in fact an error. I recall the website chat cuts off messages that contain << I believe that's what happened in this case too, when I copied the script to the website it must have deleted the parts after <<, which screwed the whole script up. Go back to line 194 and change it to @enemy_sprites<<Sprite_Battler.new(@viewport1, enemy) For the new error change it's line to @actor_sprites<<Sprite_Battler.new(@viewport2) Yeah you should learn scripting but it's not something you do in a day.
  2. I understand what you mean, but do you have any idea how complicated such a script would be to make and to use. Might as well use a proper animating program.
  3. ... why don't you use events? That's what they are there for.
  4. That's odd, I haven't even changed that line. Go to the script and find the line, it should say @enemy_sprites<<Sprite_Battler.new(@viewport1, enemy) if that's the case, try changing it to: @enemy_sprites.push(Sprite_Battler.new(@viewport1, enemy))
  5. Lol, shame on you Mark, double posting when you are the owner. That's a whole new level of law breaking. I guess the request will have to be fulfilled the hard way. Maybe later. After cramming my brain with the bad inconsistent coding of some people I need a break to unload.
  6. Heh, you need to stop with the script requests I can't keep up. When Mark said he has seen such a script I was almost happy... Until I realized it's lost, still the name sounds familiar. ... man something about diving into the obscurity of lost history, broken developer hopes and dead links really churns my guts. I couldn't find anything in particular, but it seems that he has a kingdom hearts script on the Creation asylum website, if anything it's the kind of script where such a feature would be available, unfortunately the website requires registration to download from their topics, and I'd rather die over registering to a site that does that, let alone actually join it for good.
  7. Well this menu script is a bit overwhelming, I'm gonna need some time off. On the other hand I put the actor characters in the status window, and I made some improvements and bugfixes. For future reference I made them directly to the code, that's not the best idea, but since it's an abandoned script it shouldn't be a problem. Delete the old scripts and add mine in the order I post them. kellessdee addon: ParaDog Active Time Battle v.2.63 : Fixed the error.
  8. Ok, I see it now. It should be fine to show the character sprites. But your example doesn't seem to be working, I guess it wants me to log in dropbox or something. It depends how you set up the skills, the script offers you the ability to have skills that are only available when a certain item is equipped, and the ability to require a certain level before you can gain exp for a given skill, in addition to learning skills stored in equipment.
  9. Nope, I'm gonna have to set it up manually. But at least check out the learning script and tell me if you want it, so I can merge them. If you want to have the character graphics back just remove the addon Kellessdee made.
  10. I believe you are thinking of something closer to the final fantasy tactics games. I found this script for you. http://save-point.org/thread-2300.html I think it should have what you need. As far as the null states go you can do that in the database, except it only blocks half the damage. Which atb exactly?
  11. What's the matter, can't someone make a sarcastic remark without being accused of being a dick? Or sparking a revolution for that matter? If you believe the fact that in a matter of minutes 10000 people voted all for the same choice.
  12. I've seen enough arguments to know there are no benefits to be reaped from it. And this isn't even the place for it. But if you have nothing better to do than blow off steam, be my guest.
  13. Well since things are obviously getting heated up, and this is not going back on topic any time soon I recommend locking the topic.
  14. ...And this ladies and gentlemen is why democracy doesn't work.
  15. Oh I see how it is. When people want to use other websites to do stuff you complain that we aren't using yours. But when there's something wrong with the way it works you rather have us use a different service. Don't give me such excuses, you are a coder, you can do literally anything. Either change it so nothing happens when I drag the file or make it handle uploading and linking automatically. :L
  16. I had to upload an image to add to my post. Knowing how pimped out this site is, I decided to see what happens if I just drag the file into the reply window. To my pleasant surprise it added the picture to the post, no questions asked. But when I clicked the reply button I got a message saying that this community doesn't support that file format, which was PNG. So I think to myself, "Odd, but whatever. It's not worth mentioning.". Changed the file format to bmp and dragged it in the reply window again. This time it accepted the format, and after a short delay it finally made the post, but there was no trace of the image. I had to go upload the image manually then put it in the post.
  17. ... Ok, it was silly enough having a website name different than the domain in the first place, but at least rmu has some correlation, who the hell is Eddie?
  18. Yeah, I get the joke. But what about the lefties? Plus it's technically inaccurate, since you would need the A and B buttons more than the direction pad.
  19. Saltome

    Door signifier

    Well, the other thing is, you can put an actual door for the north and south exits. There are no sideway doors but most of time you wouldn't be able to see them because of the walls anyway.
  20. Saltome

    Door signifier

    Hmm, just use the edges of the map, like this. ... Mark, you and your buggy website. Like this:
  21. Well most stories use an identical pattern, which makes them effectively the same, except for occasional unique twists. I'm not the kind of guy who is interested in going trough a whole game just to see one unique scene. I know the story gives flavor, but it's way way way down on my priority list, especially since most games emphasize on it. It's even worse when you have limited resources because it's basically a cheaper, duller version of a better game. As far as gameplay goes, I like games where you can actually shape the environment trough the actions you take, not simply feeding you a story line by line, giving you arbitrary control over the moment when the next line is shown. Of course, you are correct. most people who play rpg play them to see the story, so don't take the insane ramblings of a lone bitter hermit to heart.
  22. Sure, go ahead. It's not like it's mine in the first place. It's fine, don't mind me, I just act tough. I assure you I'm of legal age...Mark, that's not funny. >_> Now I have to say you sure have a nice collection of perverts in the comments. I personally don't care much about the storyline in an rpg, I'm more interested in how the gameplay will be different from all the other rpg out there. The other thing I want to know is if you plan to make it free or commercial game.
  23. Oh, "I welcome you all to my post"? Aren't we high and mighty. A wise man once said, "do not presume to welcome me to my own kingdom". 300 comments in a day, you say? What do you have a cult following? Perhaps you could give us a link so I can see what this idea of yours is about. And I'd like to know what your plans for the project are.
  24. No problem. It didn't take much work so I'll save you some time of digging around. This is the part I changed: The text in red is what I added.
  25. When you are looking for help with a specific script you should give us the copy you are using in your project. This is the copy I used for the solution: http://www.gdunlimited.net/forums/topic/162-cogwheels-pixel-movement/ Now, all you have to do to make it work is change the terrain tag of your swamp tile to 1 in the tileset editor. I didn't really look too deep into it so if there are any other bugs feel free to tell me.
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