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Saltome

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Everything posted by Saltome

  1. ... What's with you and MoonMoon? Doesn't really matter where you put it, as long as it's above the "main" script. A good way of organizing your custom scripts is to place them underneath the default scripts and above main. Just right click in the list of scripts, in the script editor, to insert a new script. Name it something relevant and paste the code in the script window. You can put both methods in the same script for convenience. Now there's a small bug you should be aware of, when you load a file saved with this method it automatically saves the game again.
  2. Well took me longer than it should have. Not the most effective solution but it's simple enough. Script: Call:
  3. I would recommend a SVN repository.
  4. Saltome

    Renaming an enemy

    Not a problem. As long as you don't ask anything beyond my ability I'm happy to help. I hope I covered all the potential problems, but if a bug turns up just tell me and I'll try to fix it. By the way, you don't actually have to put the call right before the battle, as long as it's called somewhere between the last time you changed their name and before the battle where you fight him.
  5. I'm surprised there are already so many votes, considering the state of the forum. Now in order: I don't really like the fact that it's set in the modern times, but other than that it's just crazy enough to work. Unfortunately I highly doubt the members' ability to set their own interest back for the good of the forum. As a matter of fact I'm positive that even if people help, sooner or later there will be nobody left. But on the bright side this is the perfect place for new members to gain practical experience. The other thing that concerns me is how will the workload be managed, like it or not, if there is no specific order it's going to turn into one big mess. And in the end I will digress a little. I have no idea why "To the moon" is the best known game outside of the rpg maker userbase. There are better games around.
  6. Saltome

    Renaming an enemy

    Here you go: I assume you know how to "install" it. To use it you need to put a "Script" event command before starting a battle against the character to make sure that their name is up to date. Inside that event write this: "changeName(1, 2)" and replace 1 with the ID of the character whose name you want to change from the actors list, and 2 with the ID of the character in the enemies list.
  7. Well most of the things shouldn't be too hard to fix. If you can't get the authors to, you can ask our own scripters for help. Yeah, I took it as a bit of a challenge to avoid them since they are so slow. I checked out everything I could find. Hmm... how ironic. With the right approach I killed him in 2 turns without a scratch on my team. And a little one in a million: Every time you talk to the guards blocking the gate to the king's palace they keep moving further and further apart. And you can go trough the bust in the main hall, allowing you to go up the stairs from behind.
  8. Well I'm stuck at the demon boss inside the tree. I have mostly reinforced equipment. But he spams that mass attack, which takes the party down in two turns. Play time is just under 3 hours. About William and KJ, that's the point. You can try to talk to them but they just stare at you, It's unnatural. I guess it's best if you talk to the creators of the scripts about fixing the bugs, it's in their own interest anyway. Edit: I should probably mention that I actually avoided every single battle up to this point, aside from the bosses and grinding for gold.
  9. The only thing I find offensive about that is the part when you think I'd be offended by your believes. And even if I were, I don't see why you should apologize for my petty discrimination. In any case, I gave it a try, but I haven't finished it yet. The fact that I'm stuck grinding means I'm not gonna get anywhere soon and I may not finish it. But there isn't much to complain about, some problems with the crafting system and the menus tho.
  10. Hmm, this isn't really the right place for this topic, but I guess since I'm not an admin it's not my problem. I don't know what exactly you are looking for, how you are going about it or even which rpg maker you are using. If you want the camera to move with a specific object I'd just change the graphic of the player, to that of the object. Then move the player itself, and when you are done you change the graphic back to the character. If you are using vx or ace, I think they have built in ships, and you can tell the player to enter the ship instead of changing his graphic.
  11. Well looks like you still have a long way to go. But let me know how I can help. AS isn't really my forte, I know enough ruby and c++ to go around tho. Otherwise I'm skilled at design, and testing.
  12. My, my, you are full of surprises. And all those damn spoilers... Btw, this is how the pros do it. ;) Anyway, back to business. That last sentence caught my eye. How is indie development going for you? I want to make a career out of it myself.
  13. Well, I'm sorry to hear that. But hey, it's not so bad. Take a step back, an amazing pilgrimage if you will. Clear your mind, then come back fresh.
  14. *bump* Here comes a new release. Check the first post for changes and download.
  15. Well you can try this one: http://www.youtube.com/watch?v=CwDa_Cz1Fug&list=PLnmX37KMjgtW-PfVMomTDs5VmMY86YLyc&index=1&feature=plpp_video I don't know it, but it seems to be detailed enough. If you have questions you can ask me. It helps watching different tutorials too. It's repetitive but hearing the information from different people does help you understand it better.
  16. Hello. You should start by looking at some tutorials, there are many available, here and on the internet. Same goes with resources, they are easy to find, but if you want something specific it's hard to find so you are better off making them yourself.
  17. ... would have been nice if I didn't forget to update the download before posting about the new version. If you think of something better I would appreciate it. On the other hand the fact remains that there just isn't much to do in the game at this point. Ever played Monster Rancher? Essentially that's the point.
  18. Damn it Pol, don't be so fast! I'm still fiddling with my solution. Just a quick note, there is a command that lets you move the event away from the player, so you don't need to do the direction check. Here's my solution: http://www.gdunlimited.net/media/uploads/manager/pressureplate-puzzle-23914.zip
  19. Hello people. I find the default tileset editor in rpg maker to be dissatisfying. I've been thinking about possibly making an external editor to make it easier for people to manipulate tilesets. But I'm not sure what features you would need, and how useful or effective it would be. The main problem I want to address is how hard it is to build tilesets, since right now you have to do it manually, with an external image tool. From there on I would like to let people edit the other attributes of tiles, like passability, height and such. Perhaps even a database of individual tiles, ready to put together and use in your maps. So my questions are: How practical would making such a tool be? How interested are you in having one? And what features would you want in it?
  20. Hello everyone, I would like to issue all of you a challenge. The game of choice: My latest project, here is the version to use in the challenge. The challenge: Accumulate the biggest amount of gold in a set amount of turns. The reward: Bragging rights. The rules: To participate simply submit your results to me trough a private message. If you are not a member of the forum and want to participate without signing in, feel free to view my profile and contact me by one of the methods indicated there. The submission must contain a save file with your result, I will verify each one to reduce the chance of cheating. Each submission must fulfill the conditions of the tier you are in. You are free to submit a better result whenever you want. Everybody starts at tier 1 and will be upgraded one tier at a time. Your tier will be upgraded, when you submit a higher score than someone else in the same tier. Another way to reach the next tier is if your score is equal to the requirement for that tier, as long as there is already another submission in your tier. The requirement for a tier will be updated when someone enters the tier. And finally, the person or people on the highest tier at any given time get the bragging rights. Tier 1: Condition: End on turn 11. Requirement:0 Members: Saltome - 10 Tier 2: Condition: End on turn 21. Requirement:0 Members:
  21. Really? Perhaps it's warning you because the file extension is .exe. I uploaded the same file inside a rar archive, if I'm correct you should be able to download it without getting a warning.
  22. Hah, just because people ignore you doesn't mean they didn't read it. But hey, there are enough courteous people around who will greet you. Your post is so short and sweet, what brings you 'round these parts?
  23. Hmm, welcome. I sense that you are eager, so let me tell you this. Sit around the fire, take the time to become a part of the community, and then you can think about making games with us.
  24. Battle Tournament 2 Genre Turn based fighter sim. Latest release Jan,07,2014 Team Lost Legends Description: A simple, turn based game. Where you are put in the role of a character completely of your making. The goal is to amass as much money and power by training your abilities and using them as a fuel to further your everblazing ambitions. Change log: Downloads: Mediafire Link Screenshots: Character Creation: Ingame:
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