Jump to content
New account registrations are disabed. This website is now an archive. Read more here.

Saltome

Member
  • Content Count

    421
  • Joined

  • Last visited

  • Days Won

    12

Everything posted by Saltome

  1. Haha, Mak you are horrible. That crude attitude makes even me not wanna stay. Anyway, hi Hayley. It's nice to greet a new member to the community. And lesson number one, be careful around me. I'm the local pervert around here, not that I'm any more perverted than everybody else, I'm just more open about it. Your game sounds like a nice break from the usual slash and bash style of games. Especially with all the zombie apocalypse addicts around here. And there aren't many games that expose the native american culture, I'd like to see more of it. But it's not gonna be easy for you to find reliable help. Your best option is to stick around and get familiar with the community. Brace yourself, it's gonna be a long and bumpy ride, and if you stick around we are gonna be your support. But most importantly, keep working on your game and eventually someone will hop on board. Now tell me about yourself. What are you like? What do you like or dislike? What's good and what's bad about you? How much experience do you have making games, by yourself or with other people. What are you good at and what are you bad at?
  2. Hmm, welcome. I've only tested this converting project from one patch of the maker XP to another, not between different programs altogether, but every project has a file that let's you open the project directly from the folder, if you replace that file with one from a different version it allows you to run the project in the new engine. I assume the file structure will be different in the different rpg makers, but with a little fiddling you might be able to transfer some of your data to a new project without redoing it. The same can be said about copying data from one project to another, you might be able to use the ctrl+C ctrl+V shortcuts to copy and paste data from one project to another. Once again I haven't actually tested these methods between different rpg makers so it might be completely useless. Anyway, I don't know how much experience you have but I have a Training project, for people like you to show what they can. You can find a link to the topic in my signature, I don't really have time right now, but feel free to check it out. We might figure something out.
  3. Indeed I use XP, but in life you have to adapt to survive. I suppose it's time for me to upgrade, but that's gonna have to wait a while. I will keep you in mind and leave you a message once I have the time to get organized.
  4. Well you are a bit late to the party, I have little left to say against the article. But I can give you some advice, don't start projects you can't complete on your own, it's just going to make you feel worse about yourself being unable to complete it. Two, don't mind peoples' opinion so much, in the end they are just as incapable and insecure as you, if anything they have a little more experience. Three, be patient, just because you didn't make it doesn't mean that you won't. And four, don't give in to your negative emotions. You aren't the only one who gets ignored or bashed on. And what post doesn't get lost and forgotten? Do you think anyone remembers all of the thousands of posts on the forum? People can't even remember what they had for breakfast. And finally, you don't need my approval, you need your own. If you don't believe in what you do you will never be happy with it. And since you consider yourself a newbie I'd like to invite you to the Training project, maybe after you finish your current project. If you join I will keep a close eye on you, help you deal with the problems you face and showcase your work regularly. You know, that one post that you among others ignored.
  5. What it really needs is people joining the forum, I will monitor the introductions section waiting for potential recruits, maybe pull a string or two around the web.
  6. Would be nice but it needs to lift off first. And that's up to the newbies.
  7. I know people rather have their dreams achieved than helping out others, but that's just a stage. I've been trough it and I'm sure you have too, but I learned that you have to prove yourself first, and so can they. If you are willing to learn on your own I'm sure you are more likely to join someone else's team than to quit all together. It is human nature to want, but it's also their nature to adapt. And you can use that to mold them into better people. What bothers me about this topic is that you are rejecting the opportunity to join someone else's team which in my opinion is the better option than doing it by yourself. I didn't join any teams because there are none, everybody is making their own game. In fact I have been rejected multiple times, so you can't really say I haven't tried. And no, I hadn't made my goals public until recently, I spent most of my time trying to organize things for the community and help others instead of making games. People change all the time, in order for present to become future you need change. I simply won't allow people to use that as excuse to stop looking for a solution. And there are actually a ton of newbie projects, the problem with them is that they fall apart too quickly because they lack solid foundations. I actually wouldn't mind working with a newbie, they just have a habit of not listening to their team members and that defeats the purpose of me being in it. If you are so concerned with me proving myself, feel free to recruit me in your next two projects. :)
  8. Hello boys and girls, this is an invitation to all new members to join a training project, which will give you a chance to learn about making games and gain the skills needed to make games in rpg maker xp, while you can still influence the creative process. This project is intended as a proving ground and my main purpose will be to guide you trough the development process and help you solve any problems you face, but I will avoid getting into it unless it's necessary. I won't specify any details in advance so when people join they can choose them by themselves. If you are interested or have any questions feel free to leave a reply or send me a personal message.
  9. No, no, no... How many people do you know that can do something more productively by themselves than a group? Despite that you don't want to join their teams or let them in your project. I know nobody is obligated to work for someone less experienced, but experienced people don't actually make teams, which is why newcommers try to make their own, and you outcast them for it. And I don't want to hear that "dedication and determination" crap. Don't you remember how you were when you were new? Full of determination, hopes and dreams, and people just treat you like an obnoxious brat. Granted that we probably were, if anyone went trough the effort of taking me under their wing instead of ignoring me and crushing my dreams I would have reached this level of experience in a year not five. I'm sure that people would rather lead their own team instead of working for someone else, but they would sooner join another team than give up on their dreams. And this is where we fail as a community, we provide no projects for the inexperienced people to gain experience, which has numerous implications, one of which is wondering "why will no one join me". I guess I am getting a little ahead of myself, talking about what they do after they stop wondering why their team didn't work. Either way I am tired of trying to convince you so called "peers" to help the less experienced. It's time to lead by example, and let's see if anybody follows.
  10. I'm glad that you put it this way Moonpearl. I don't know why exactly I should join someone else's team if I think that someone must join my team, but I see what you are saying nonetheless. So let me ask you, when is the last time you let some newbie join your projects? Because in the time I've been here I don't remember that happening.
  11. So I came across this picture on 9gag.
  12. Of course it is. The same way the Unity forum used to be active when the engine was new.
  13. I know what he means, and I agree that people are rushing when they try to make a team right off the bad, but you can't tell people that they have to do everything on their own, it's gonna scare them away. And there is one important flaw with his policy. Basically what he's saying is that you can't get a job because you have no experience, and that you need a job to get experience, so where do you go from there? What's more if people had the experience expected of them to join a team they wouldn't have to work on a team, they could do everything themselves. Further more, it's ineffective for all the people on a team to have the same skillset. This is a simple rule of commerce, if you want something you have to give something in return. If you expect people to have experience you have to do something so they can gain experience. And don't forget that they don't need a community that refuses to acknowledge them, but we need them to continue our existence.
  14. Hmph, I avoided getting deeper in the argument because I know it's not gonna lead to anything, like the other 50 times we argued about it. Off topic? No, directing your attention to the source of the problem rather than the problem at hand isn't really "off topic". And someone needs to tell them to bugger off? That's a great strategy for attracting people, let's crush their hopes and dreams right from the start that ought to make them great developers. Yes deluding himself, people just love deluding themselves that they have no part in the way "life is" so they don't have to do anything to change it. How does he care? He publicly stated that in his opinion nobody cares, I believe that includes himself. And worse, me and everyone else who want to improve the overall situation, rather than chasing their own interests. And yes, if he really thinks "that's how life is" and that he has no involvement in it, he has no idea how the world works. And yes I can be an asshole, I am tired of listening to people telling each other how life sucks and they can't do anything about it. If that's the attitude you are gonna give to the people you might as well keep it to yourself. I've spend a lot of my life giving hope to people, and I will not accept someone crushing their dreams in such a selfish and inconsiderate way. I'm far from thinking that I know everything about the world, but I know how it works, I know how people think, and I know how an insecure youth will react to being told that nobody cares about the effort they are putting in their dream, because trust me no matter what you think about them they are giving it their all and nobody cares anyway. And yes I'm an underachiever, all my skills are based on support, cooperation and organization, you can understand why it's so hard to achieve anything with my skillset in my situation. And I don't remember asking for your forgiveness, if you really think I say things just cause I got nothing better to do, you really have no idea what I'm about. Now, do I have to explain myself any further?
  15. I don't think something so short deserved a vote, but thanks anyway.
  16. I'll pass. I understand your view, but we need a solution. And effort must be put into realizing that solution, I think it's the stronger side that should make that effort.
  17. First of all, what does this have to do with "news", especially if it's a "personal" opinion? Heh, is that all, "Nobody cares, because you are new."? You think saying it out like that makes it all right? I hate to disappoint you but there are people who care, you just aren't one of them. Why should they care you ask? Because this is a SUPPORT forum, not look-at-my-big-head forum. Because when everybody in a group does what's in their personal interest, the group falls apart. Because helping others makes the forum stronger, and you as a part of that forum are benefited as well. "This is life" you say. Well let me break it to you, YOU are part of that life, YOU make the rules, and those are YOUR rules. And as much as you want to delude yourself, those are the consequences of your actions. If you don't like people always asking for help, do something to integrate those people into the forum. I've been in this business for years, it's not about how much effort they put in. it's about how you use your power, and people like you, don't. You might think that you know more than me, but you don't. You might think you know how the world works, but you have no idea what makes it work. People lack foresight, they have to get burned to know that fire is hot. But It's unfortunate that the whole forum has to suffer the consequences from the choices of a few elitist members.
  18. Hello guys, this is the first script I am going to need for my project Battle Tournament 2. Anyone who fulfills a request will receive the honorary title of Request Scripter on the team, a spot on the credits and on the list of scripts in the project topic. I plan to sell the game when it's complete, that's something to take into consideration. For one there will be profits to be made. And second, as a whole the game code won't be open source, however because of the functionality of this script, it will be available for public use. Project recruitment. This script is a database editor core, I want to be able to edit the game database after the program starts. I need methods which allow me to add or remove members, initialize them, change their variables, load and save the database. I need these methods for the editor frontend. I prefer this replaces the built in database, but it's optional.
  19. Hello guys I will make a sequel to my proof of concept game, Battle Tournament. It will be a unique game that puts the player in a dynamic world where he has to gain money, power, fame and influence, trough: -Fighting against other fighters in and out of tournaments. -Training disciples and sending them to tournaments or against other clans. -Or even by organizing their own tournaments. I plan to sell the game when it's complete so that means there are profits to be made by the whole team, if it is complete. Since I don't think that people will flock to join my team I will be making requests for the resources I need for the game, at least until I have someone that can make them. For the time being the following positions are open: -Scripter- Obviously enough the scripter is a full member of the team, and their job is to make scripts required for the game. -Request Scripter- This is a honorary title, which will be given to everyone who complete a script request for the project. Current team: - Project Lead, Saltome. - Designer, Saltome. - Everything else, Saltome. Scripts: - Database Editor Core(Request) And a quick note, I'm baffled by the lack of rules for recruitment.
  20. Well if you wanna learn scripting you should know that rpg maker uses Ruby, and you should learn RGSS specifically. But C++ is a good choice in general game development, since it's used in most pc and console games. I know C++ and Ruby and I can say they aren't all that different, the tricky part is learning in detail how rgss works.
  21. Whatever... I'll keep my opinion to myself, it's not gonna change much.
  22. Well that's great and all, but does it really have to be a separate site?
  23. Well that's a bit of a disappointment, maybe after that. If you need help tell me.
  24. What, I have a vote? That's unbelievable. And here I thought that all hope was already lost. Guys I was just thinking, each of us has demonstrated a specific skill in their demo, this looks like a great opportunity to me. After the contest is over we should get together and make a complete, polished game, with the contest winner as team leader, it will have the best of each of us. Something short and simple to work on in our free time, I even know some people who would be interested in publishing and promoting it.
  25. So when do we get to know the results? - Said the guy less likely to win.
×
×
  • Create New...