Alright just a heads up. My post may seem VERY rude but keep in mind that its not meant to be rude.
Ill be looking at your maps as a player and a project manager/game designer. So think of my post as how i would judge your map as your boss.
VILLAGE:
First ill say you did a good job with the map just by looking at it. Now for whats wrong.
A: The windows on the left can be put a little more to the right by a few pixels so it matches the window on the right. Yes i know thats VX's vault buy keep in mind you are making a game and are a game developer so don't give me this crap "ohhh but its how VX is" Bullshit in my mind because you have all the tools you need to make edits. Once again sorry for my rudeness as i dont mean to be rude.
B: Im going to assume every B spot is a door since you did forget to put them in. Make sure when you make a screenshot for feedback that you put everything in that you want in becasue sometimes a little door can make a HUGE difference when judging something. Overall look or something like that.
C: In real life a path will not have a gap like that between. instead it will have the dirt look like its going under the stone path(or the stone path going over the dirt....all depends on your logic).
ONE MAJOR thing id do in all of your towns is make sure theres a house for every single NPC. Find out who is related to who and make sure inside the inside of the house matches the outside also and how many people live there. EX: Your houses look wooden from the outside except the inn and the pub so make all the interiors of the house wood AND MATCH THE DOOR ON THE INSIDE WITH THE DOOR ON THE OUTSIDE. Sooo if your door is at the center of the house on the outside make sure its at the center inside the house also. The pub matches just fine.
HOME:
Ok now for the house i was really confused. Is this a house or a basement? IMO its a basement so where are the stairs leading to the house?
A: The bed is apparently floating in the air because its on top of the wall and not in front of it.
B: Not really something bad but id suggest something with black borders to make it look a little better maybe.
C: Why are there teddies just sitting on the floor? I can understand if it was carpet or something but it really makes no sense. If its a little girls room sure there will be teddies but why in the hell are there book shelves? Does this little girl or boy read ALOT and live alone?
Id consider completely redoing the home since it looks like a basement instead of a home and its a little to big for just 1 person. The kitchen doesnt look like a kitchen, the table is missing chairs and it doesnt really look like a dinning room.
Why is there a random piano in the hall and a bookshelf at the end of the hall and thats it? Judging by the amount of books this child or person really loves to read like a shit ton and must be rich to afford all those books so why dont they have carpet if they are rich enough to own a piano and tons of books?
TIP: One major factor to think about when designing homes is to think about how much wealth the family has, how many people are in that family, and what personalities does each person have? Make it look and feel like a real home. Maybe Timmy likes books and Lisa likes her teddy bears.
"ARMORY":
Ok so this ones a little done randomly and it shouldnt be since its an "armory". An armory is usually a place to store mmilitary goods and not setup a shop. Either way theres not much you can do but id suggest grouping stuff together since its just 1 piece of clothes per holder thingie. Also why is there random helms on the floor? The helms should be put on stuff like tables and not on the floor.
By grouping things id put all the armor together in a section, all the hats in another section, etc..... Id also rename it to a shop with a unique shop name instead of armory. like Timmy's Wears. Main thing tho is to keep the helms and hats off of the floor.
LAB:
So only a few things wrong with the lab.
A: Why are those things on top of that freezer/fridge. It would take some kind of latter to get up there to get them down.
B: If this is a lab does that mean its a food experiment lab because no lab is going to have that much food unless its a shop but it looks nothing like a shop. The most you are going to see from a lab is one fridge for the employees to store their lunches in for the day.
From my information gathering by looking at the map it is a lab where they do experiments with food and people. They prob feed someone some food and see how the body reacts to it. If so thats alot of computers and room for that kind of work.
CAFE:
The cafe has some work that needs to be done. It doesnt feel like a cafe at all. Usually in a cafe theres a room where the food is made and not out in the open. Id also make a counter for people to get their food from the kitchen. Most of all where are the chairs? The whole place looks like a food contest place gone wrong instead of a cafe. In a cafe you will have tables for the people to sit at with chairs instead of counters.
PUB:
The pub has a few things wrong with it.
A: Remove those things so you can extend the counter and add more places to sit.
B: Extend the counter so the merchandise is behind the counter(that's how bars/pubs work).
C: Add a few more tables and chairs. Add chairs to the counters because there are chairs/stools at the bar counter in a real life pub/bar.
D: Make sure you don't have any floating stuff or it will make people laugh at your game and call you a noob. Like i said earlier.. You are a game dev so be one by editing stuff to make them fit.
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Few tips for ya.
Always make sure every single NPC in town has a place to live whether its in a different town or not. If the player talks to someone at the bar and the NPC says they live in [insert town name], make sure they have a house in that town.
When making the interior of houses make sure you make a room for every single person in that family and make the rooms to fit their personality.
Most of all. If something doesn't fit right together make sure you EDIT it to make sure it fits.
Always think about the purpose of the building and where things should go inside it. The lab is a good example of what to not do.....unless its really a food testing/food research place. Think about the place as if you were really going there and question every single thing you place.
People will think of every possible reason to bash a game so make sure everything makes logic sense. EX once again is the lab. I had so many questions about things there and couldn't really figure out what the lab was for because a food testing/food research place just doesn't make sense but its the only thing i could think of.
Hopefully all this info was helpful in some way and opened up your eyes to think a little more about building places instead of being random and in a rush.
NOTE: Id highly suggest imgur for the future.
also use hyperdesktop to upload stuff to imgur. It also has a selection tool where you can select an area to take a screenshot and it will automatically upload it to imgur and give you the link.
http://www.mediafire.com/download/0jobbx9b1xq1l0l/Hyperdesktop_v1.0.3.9.exe