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Marked

Content Manager
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Everything posted by Marked

  1. Marked

    Gold problems

    I made a demo: Gold_Demo.zip That should teach you a few things about using gold.
  2. I think so too. Ah Okay, well maybe they'll get a few visits from this site.
  3. Marked

    Flying City

    What kind of city and exterior are you after? You could use the "Dark Space" tileset merged with a town tileset. That would create a dark flying city. Same with "Evil Castle" which you could build a flying city with. If you want a City in the clouds you could use of the town tilesets with the clouds from the "Heaven" tileset added on. I think that would look best.
  4. It sounds like you are about to do something stupid. I often think the same about human behavior. There are so many bad people, but you know what, the world needs people who are different. Giving up is not the right thing to do.
  5. Marked

    Happy New Year

    Happy new year ^_^
  6. Looking good so far Noob. You host a lot of RMXP sites don't you? I had thought you disappeared for a while there. Sorry I won't join. I am not a huge fan of RMXP sites anymore.
  7. It wasn't the BBCode it just the titles were large without spaces, so they stretched the forum. KarshnerShagger, that was a 1 year necro post, exactly. Since its new years I guess I'll let you away with it. But its not like you're coming back anyway ;)
  8. Welcome to the staff, Trickster.

  9. Welcome to the forums raptorep. Please dont forget to read the rules and enjoy your stay.
  10. Welcome to RMXP Unlimited, zen1979. I take it you are new to RMXP? If you have any questions or need anything please feel free to post. I look forward to seeing your project.
  11. Okay thanks, I will try to fix that up. For now lets get back on topic.
  12. Leon, more members will download your game if it is uploaded to the downloads manager, and also we dont have to wait the 45s for Megaupload. I have played your games before, I'm interested to test this one.
  13. 327 downloads

    For those who do not have the RTP or RMXP installed. This pack contains all the Graphical and Audio resources that come with RPG Maker XP.
  14. We have a downloads manager(especially popular with non-posting members :D ), which you can upload your songs to. Also, this topic has many free hosts you can upload to. But I would prefer to have them uploaded to the downloads manger. They will be downloaded much more if they're uploaded there. But you saying they are too big makes me think they are say 10mb+ per file? Actually you can upload 100+ mb on free hosts, how big are they exactly? And if they are that loud, there are programs that can reduce the size. Some RMXP Game downloads come with all the resources necessary(so are generally larger in file size), but for most you will need the RTP, which are all the default resources for RMXP. I just uploaded this to the downloads manager: http://www.rmxpunlimited.net/forums/index....amp;showfile=29
  15. Thanks Trickster, I saw no credit to XRXS in the topic I got that script from. I will edit my post incase members in the future use that script. Looks like this topic is solved, make a new one for any more requests.
  16. Here is a script by XRXS, modified by Akxiv. Thanks to Trickster for the original author. Scripty #================================================ # Level Up Box #================================================ #V 2 #By XRXS #Modified Akxiv #Modified at 27. June 2006 #============================================================================== # ? Class Scene Battle #============================================================================== class Scene_Battle LEVEL_UP_SE = "" # Soundeffect for Level UP LEVEL_UP_ME = "Audio/ME/007-Fanfare01" # Audio Sound for Level UP end class Window_SkillLearning < Window_Base SKILLLEARN_SE = "Audio/SE/106-Heal02" # Soundeffect if Skill learning end #============================================================================== # Window_LevelUpWindow #------------------------------------------------------------------------------ #============================================================================== class Window_LevelUpWindow < Window_Base #-------------------------------------------------------------------------- def initialize(x, y, actor, last_lv, up_hp, up_sp, up_str, up_dex, up_agi, up_int) # super(x, y, 160, 192) super(x-x, y-64, 160, 192+64) self.contents = Bitmap.new(width - 32, height - 32) self.visible = false self.back_opacity = 160 refresh(actor, last_lv, up_hp, up_sp, up_str, up_dex, up_agi, up_int) end #-------------------------------------------------------------------------- def refresh(actor, last_lv, up_hp, up_sp, up_str, up_dex, up_agi, up_int) self.contents.clear self.contents.font.color = system_color self.contents.font.size = 20 self.contents.font.name = "Arial" self.contents.draw_text( 20, 0, 160, 24, "LEVEL UP!!") self.contents.font.size = 20 self.contents.font.name = "Arial" self.contents.draw_text( 0, 28+64, 160, 24, $data_system.words.hp) self.contents.draw_text( 0, 50+64, 160, 24, $data_system.words.sp) self.contents.font.size = 20 self.contents.font.name = "Arial" self.contents.draw_text( 0, 0+64, 80, 24, "Level") self.contents.draw_text( 0, 72+64, 80, 24, $data_system.words.str[0,3]) self.contents.draw_text( 0, 94+64, 80, 24, $data_system.words.dex[0,3]) self.contents.draw_text( 0, 116+64, 80, 24, $data_system.words.agi[0,3]) self.contents.draw_text( 0, 138+64, 80, 24, $data_system.words.int[0,3]) self.contents.draw_text(76, 0+64, 128, 24, "=") self.contents.draw_text(76, 28+64, 128, 24, "=") self.contents.draw_text(76, 50+64, 128, 24, "=") self.contents.draw_text(76, 72+64, 128, 24, "=") self.contents.draw_text(76, 94+64, 128, 24, "=") self.contents.draw_text(76, 116+64, 128, 24, "=") self.contents.draw_text(76, 138+64, 128, 24, "=") self.contents.font.size = 20 self.contents.font.color = normal_color self.contents.draw_text( 0, 0+64, 72, 24, "+" + (actor.level-last_lv).to_s, 2) self.contents.draw_text( 0, 28+64, 72, 24, "+" + up_hp.to_s, 2) self.contents.draw_text( 0, 50+64, 72, 24, "+" + up_sp.to_s, 2) self.contents.draw_text( 0, 72+64, 72, 24, "+" + up_str.to_s, 2) self.contents.draw_text( 0, 94+64, 72, 24, "+" + up_dex.to_s, 2) self.contents.draw_text( 0, 116+64, 72, 24, "+" + up_agi.to_s, 2) self.contents.draw_text( 0, 138+64, 72, 24, "+" + up_int.to_s, 2) self.contents.font.size = 20 self.contents.font.name = "Arial" self.contents.draw_text( 0, 0+64, 128, 24, actor.level.to_s, 2) self.contents.draw_text( 0, 26+64, 128, 24, actor.maxhp.to_s, 2) self.contents.draw_text( -40, 26, 128, 24, actor.name, 2) self.contents.draw_text( 0, 48+64, 128, 24, actor.maxsp.to_s, 2) self.contents.draw_text( 0, 70+64, 128, 24, actor.str.to_s, 2) self.contents.draw_text( 0, 92+64, 128, 24, actor.dex.to_s, 2) self.contents.draw_text( 0, 114+64, 128, 24, actor.agi.to_s, 2) self.contents.draw_text( 0, 136+64, 128, 24, actor.int.to_s, 2) end end #============================================================================== # ?? Window_SkillLearning #============================================================================== class Window_SkillLearning < Window_Base #-------------------------------------------------------------------------- attr_reader :learned #-------------------------------------------------------------------------- def initialize(class_id, last_lv, now_lv) super(160, 64-32, 320, 64) self.contents = Bitmap.new(width - 32, height - 28) self.visible = false self.back_opacity = 160 @learned = false refresh(class_id, last_lv, now_lv) end #-------------------------------------------------------------------------- def refresh(class_id, last_lv, now_lv) for i in 0...$data_classes[class_id].learnings.size learn_lv = $data_classes[class_id].learnings[i].level if learn_lv > last_lv and learn_lv <= now_lv @learned = true if SKILLLEARN_SE != "" #SE for Skilllearning Audio.se_play(SKILLLEARN_SE) end skill_name = $data_skills[$data_classes[class_id].learnings[i].skill_id].name self.contents.clear self.contents.font.name = "Arial" self.contents.draw_text(0,0,448,32, skill_name + " learned !!") #Skillname and then your text (here is for example Cut learned !!) self.visible = true loop do Graphics.update Input.update update if @learned == false break end end end end end #-------------------------------------------------------------------------- def update if Input.trigger?(Input::C) @learned = false self.visible = false end end end #============================================================================== # Window_BattleStatus #============================================================================== class Window_BattleStatus < Window_Base #-------------------------------------------------------------------------- attr_accessor :level_up_flags # LEVEL UP! end #============================================================================== # Scene_Battle #============================================================================== class Scene_Battle #-------------------------------------------------------------------------- alias xrxs_bp10_start_phase5 start_phase5 def start_phase5 xrxs_bp10_start_phase5 @exp_gained = battle_exp for i in 0...$game_party.actors.size actor = $game_party.actors[i] if actor.cant_get_exp? == false last_level = actor.level actor.exp -= @exp_gained if actor.level < last_level @status_window.level_up_flags[i] = false end end end @exp_gain_actor = -1 @result_window.visible = true end #-------------------------------------------------------------------------- alias xrxs_bp10_update_phase5 update_phase5 def update_phase5 @level_up_phase_done = false if @level_up_phase_done != true if Input.trigger?(Input::C) @levelup_window.visible = false if @levelup_window != nil @status_window.level_up_flags[@exp_gain_actor] = false @level_up_phase_done = phase5_next_levelup end if @level_up_phase_done if @phase5_wait_count < 2 @result_window.opacity = 0 @result_window.back_opacity = 0 @result_window.contents_opacity = 0 end xrxs_bp10_update_phase5 battle_end(0) if @levelup_window != nil and @phase5_wait_count <= 0 end end #-------------------------------------------------------------------------- def phase5_next_levelup begin @exp_gain_actor += 1 if @exp_gain_actor >= $game_party.actors.size return true end actor = $game_party.actors[@exp_gain_actor] if actor.cant_get_exp? == false last_level = actor.level last_maxhp = actor.maxhp last_maxsp = actor.maxsp last_str = actor.str last_dex = actor.dex last_agi = actor.agi last_int = actor.int actor.exp += @exp_gained if actor.level > last_level @status_window.level_up(@exp_gain_actor) @result_window.visible = false if LEVEL_UP_SE != "" Audio.se_play(LEVEL_UP_SE) end if LEVEL_UP_ME != "" Audio.me_stop Audio.me_play(LEVEL_UP_ME) end actors_size = [$game_party.actors.size, 4].max x_shift = 160 + (640 - 160*actors_size)/(actors_size - 1) x = x_shift * @exp_gain_actor y = 128 @levelup_window = Window_LevelUpWindow.new(x, y, actor, last_level, actor.maxhp - last_maxhp, actor.maxsp - last_maxsp, actor.str - last_str, actor.dex - last_dex, actor.agi - last_agi, actor.int - last_int) @levelup_window.visible = true @status_window.refresh @skilllearning_window = Window_SkillLearning.new(actor.class_id, last_level, actor.level) @phase5_wait_count = 40 return false end end end until false end def battle_exp bexp = 0 for enemy in $game_troop.enemies unless enemy.hidden bexp += enemy.exp end end return bexp end end Just add that above the "Main" script. Please in the future make your request in the post, and not in the title ;) Also, this topic is in the wrong section, we have a Script Request forum. Although this is my fault, the forum title is misleading and i changed it from "Script Submissions & Requests" to "RGSS Scripts".
  17. http://www.rmxpunlimited.net/forums/index.php?showtopic=663 Welcome to the site. Stick around and you'll learn heaps. Also wouldnt mind hearing some of your work ;)
  18. So I can close this topic? Please, stop saying noob. It is very annoying, and not how you should post. Please take a look at this: http://www.rmxpunlimited.net/forums/rules.html Use a Local Switch or Switch, not the Erase Event command. Same as above. Have the treasure chests open graphic on the page which has the local switch set to it. There are many tutorials on the forum that show how to do this, one added recently actually: http://www.rmxpunlimited.net/forums/index.php?showtopic=1075 And tutorials: http://www.rmxpunlimited.net/forums/index.php?showforum=13 These are definitely not stupid questions and not everyone knows how to do this. Otherwise there would not be tutorials about them.
  19. This blog entry is dedicated to the members of RMXP Unlimited who helped me and this site much. SCMike/Emily_konichi - This member has been there from the beginning. Ever since I first started the forum, he was there. For all his work and effort to this forum, he has become a Administrator. He is definitely responsibly for the existence of the forum today. Blazinks - The other "original". Not at all active on this forum, he was on the original forum and is the other member responsible for the existence of the forum today. He suddenly disappeared for family reasons I believe, and its a shame he couldn't be active. Ravenclaw - The last of the originals. He was the only staff member on the original forum. And perhaps the reason i started a forum altogether. I helped him with some resources on another site, which kind of inspired me for this site. I knew next to nothing about forums, and was quite a bit younger than i am now, so i much have annoyed him so much with all my crazy forum ideas. He too left. Leon - The first of the members from RMXP Ultimate. Best known of the site as a scripter. He helped me a lot, including with RMXP Ultimate. He's always been active, and quite experienced with RMXP and forums, so he has been very very helpful. Dark Dragon - This particular member has would i say a "definite" opinion. Its not maybe, its this and thats that. And thats what is good to see. Another member from RMXP Ultimate who also helped me a lot and offered his opinions. Definitely one cool guy. Ryanrulz_11 - The only member who didn't have any prior connection with the site. I always considered this member to be a great staff member. Always dedicated and helping. Wyzrd - RMXP Unlimited's No.1 Rapper. I think came here from Leon. He deserves a special mention here for his hard work as a moderator, and always doing a good job. Responsible for a large number of fixed on the forum, which has been a huge help. Will add more later ;)
  20. This is funny. I was going to make a poll asking how many people have their own sites. I think it will be interesting. Everyone seems to have started their own site, usually forum. The difference between an RMXP forum like Creation Asylum and rmxp.org is that on Creation Asylum, they have links to their sites in their sigs, while on rmxp.org they have links to their project topics. Interesting isn't it? What's your site about? Not RMXP im guessing... Anyway, http://z3.invisionfree.com/RPGXP_Unlimited/index.php?act=idx I can type that in under a second :P
  21. I tested it polraudio, it works fine for me. Try downloading it again.
  22. I'm sorry to hear about your Grandfather. Welcome back to the forums. I was actually expecting you back.
  23. This topic is dedicated to Unlimited's favorite scripter, Leon. Happy 21st! The day before before Christmas, I suppose you have to buy presents for everyone else on your Birthday huh? :lol: Have a good day, and don't get too drunk.
  24. Happy Birthday Leon!

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