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Everything posted by Crym
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We'll to get back into practice with mapping and eventing and pretty much using RMXP all together I'm considering doing a game using only the RTP, no custom scripts, no custom graphics, no custom music, and probably what will be a really REALLY horrible story (unless someone wants to contribute a story). I'm not really doing this as a main project just something mostly for practice. I'll start working on this pretty soon, I don't really like the RTP stuff but I figured that if you can make something good with it then you're golden when it comes to using custom graphics. As it stands I'm not sure if I will be doing anything to the database, I sort of consider it as part of the RTP but that's debatable. Any opinions on if you consider the default filled out database as part of the RTP or would you consider it like the event screen something to modify? Let me know your thoughts and opinions, I'll be keeping this topic updated with the progress of this small RTP game if anyone is interested. I am taking suggestions for a short story, perhaps one that touches on every cliche possible just for humor. Can't blame me I get bored. ~TheCrym
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Glad that what I said was actually germane to the topic and didn't come off as random crap strewn together to sound like something useful. I should work on trying to shorten my posts some though since I seem to type a bit to much to make a point, nah I'll just stick with writing a book for every post reading is good for teh brains. :zombeh:
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Disturbing Content on Facebook
Crym replied to Broken Messiah's topic in Debate and Mature Discussion
I honestly think that parents go to far to protect their children in some aspects, let them find out what the real world is like rather than try to hide it from them, by putting censors on everything it's doing nothing but making the problem worse. I agree complaining about something online is stupid, its the internet don't like it then just ignore it and act like it never happened, but it will repeated time and time again stupid of not. People who do stuff like this are those that are just seeking attention and don't care what kind they get, as far as what they did they have no respect for decent people but, rather than acknowledge them I'd rather just ignore it and act as though nothing ever happened. -
Personally I'd love that, to me it not only shows extreme dedication but it also is a good way not only to put game's world history, but also Easter eggs and development notes on the progress of the game like a journal of the progress of the game put in the game. There's another possibility doing this which is to put something of real history, or even real science, not all books in a library are history books some are science, fantasy, lore, romance, or stat-enhancing. I'm not saying that all are required but some variation does help, of course if your game is based in a fantasy world your history and fantasy books would be switched. As far as science books go it could be based around the kinds of creatures living in the world and possibly give information on some creatures weaknesses, strengths, and hp as well as the types of attacks they use, something that would have value towards the game to help with battles and, would have an entertainment value. As for the lore this could be more to talk about the customs and life of cities or even countries that are in the world, also talking about their local legends hero's of the past of dark beasts that once terrorized the people. As for romance just put any sappy crap there you want since reading about it is one thing that really seems pointless. To the stat enhancing books it could be rare books that could possibly add to a certain stat but doesn't work again after the first use. Though thinking about the time and work required to do this it would probably be pointless to do more than a paragraph or two. Truthfully having shelves filled with books and possibly having more than one book (work it with a variable pretty easy to do) in each section of the shelf would not only boggle my mind at the complexity but would also have me bouncing around in a chair squealing like a piggy as I love to read so this sort of thing would be amazing. Sure these books wouldn't be required by the storyline but is would be something nice to add especially since having numerous books would add to the replay value as many people would likely skip over them their first time through. I hope that answered your question.
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Okay, I really just got the time to set down today as it is. If anything I'm sure I can reposition the characters in the party easily, moving things around is simple I just haven't got down adding things just yet.
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Hm looks interesting, if the style is meant to be the black and while like that almost constantly then it looks familiar. I remember a side scrolling arcade game on xbox where you had to move within light stepping into the shadows would cause you to fall and have to restart the level. I was a puzzle game as well as there were you had to turn on light sources and move with the light in some instances and sometimes having to fall to a level below the one you started on, it was challenging and fun while at the same time an original concept. I like this style honestly and cutting down on the amount of monsters would put more emphasis on the puzzles that are there, perhaps later a possible version 2 for those who like the "random" encounters for fights. I wish you the best of luck with this I'm looking forward to it honestly.
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I'd probably need both the CBS and the addons, I'm not sure I can really do anything with it but I'll take a look of course. Be a good learning experience and I might help someone (I hope). If I can't I'm sure someone out there can. Just as a suggestion for the CBS the way your characters are standing lined up like that it's difficult to look at, probably stagger them rather than the perfect line would be easier on the eyes. That is a easy edit that I know I could do I'd just have to figure out what moves what.
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Interesting topic, well lets see as far as story development goes I'd have to say I usually just take a root concept and let it fester in my subconscious, then when I go to write it just flows (most of the time) if I hit a snag I'll take a break and work on something else while it festers again. Sometimes it helps to think from the middle of the story and work your way out, a good demo is rarely from the beginning anyways, take a simple concept and make it the center point this also does away with the linear thinking giving you the ability to write some from one point and some more from a different point. If you really want character depth then you'll want to look at things from their point of view and think like them heck if it helps get up and out and act like them too (I have been known to do this when trying to figure out how a certain character would respond to a situation). Also I have a problem with remembering this simple fact, the game story is like a play with a lot of room to improvise. There's also more to the character than just his likes/dislikes, motivation, and emotions. For example, a characters voice, age(obviously), gender(again obviously), quirks, and memories (which can tie into motivation and emotions). Look below to see what really helps a story.
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I'm going to try to look into it more see if there's a better way to do it but I think the common event would be the easiest without scripting. I might try to download a trial RMVX just for this not sure what good it will do. Hope that it does what you wanted it to. Edit, seems that I was making it way harder than it really is. You'll have to set it every time but you can have it set depending on the characters gender. Create a common event with a conditional branch Should look something like this: Only yours would have your characters names instead of Ralph and Ylva You would then have the 2 pages in the each event conversation with the conditions variable [0001:gender] then it would depend on what gender you had on 1 and 2 (my example was male = 1 female = 2)
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Not that I know of but, as I said I'm not really familiar with RMVX. You could probably do a conditional branch in a common event that would place the graphic of the actor you want to show up and have it set a variable 0 = before you choose a gender 1 = female actor 2 = male actor the conditional would test if an actor is in the party and if so set's it to that value then you would have 2 pages in your conversation event's one for female and one for male. Though this doesn't work if you have both of them in your party at once and would also only place the graphic of one character throughout the game which would probably cut work down a lot when you get that done. Though with the scripted method that I was talking about before it would show for every character in the database leaving only NPCs the needed placement of their face graphic.
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Oh, I read something about something like this yesterday, I'm pretty sure you can script it to call the face graphic that matches the index of the actor that you want to use, I'm not familiar with RMVX hardly at all since I prefer RMXP. If I had VX handy I'm sure I could figure something out to make it simple. It shouldn't be to hard, if I was doing this in RMXP I would start by creating a hash that references the array of actors (in the database) and make it hold the data for the face graphic you want to use the rest would be placing the graphic on the screen, you'd have to call the class that the hash was created in, in the event editor. I don't know how it works in RMVX with RGSS2, RGSS2 is supposed to be a cut back and simplified version of RGSS, and I'm not entirely sure if that's how it can be done in RMXP since I haven't actually tried it. Maybe one of the scripting pros on here like Leon or Polraudio could help better since I'm just learning how to script myself. I'm attempting to do something like this with RMXP now just to give a general idea of what I'm talking about. Though if you don't want to manually place the graphic for every time a conversation, you'll most likely need to learn how to script it. I'll get back when I figure out how to do it with what I have.
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In theory I know how to do that, in practice.... not so much. I do know how you could go about making it in color when a player is ready to attack that is for after you actually get the pictures put in. It would be a simple update with a draw command to draw the colored picture on top of the original, which now that I think about it it would be better when doing that to actually replace the original saturated one with the colored one. If you could post a code block of what exactly you have now I'd like to take a look so I could give modifying it a shot, though I can't make any promises since I'm still learning.
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How much do you work on your projects everyday?
Crym replied to FranklinX's topic in General Game Development
The last game I worked on (which sadly did not get finished as it seems the friends I was working on it with deleted all copies of it when they gave up), I was probably spending 50+ hours a week on it. Though at the time I was working at home and didn't stay busy so I had a lot of free time on my hands. I'm hoping I can spend about that much time on the new project after I get the story finished, I don't think I'll work with anyone on this one much (or I'll keep a updated copy stashed away in a lock box locked inside a safe that's been put in a cardboard box and crammed between the mattresses). -
Thanks, past 2 days I've been going back over the basics maybe a new light of tutorials will help. Hoping to start on a half way decent script soon, I'm considering trying to do time of day (day/night kind of script) with a clock in the menu, and once ever 24"hours" pass it will show a new day, kinda like TLOZ: Majora's Mask where the time was shown in the HUD and every day/night cycle would show "1st/2nd/3rd day" Only since I don't think I'm talented enough for a HUD (yet), I'm just going to put it in the menu and replace the steps and time windows like my wonderful picture that took two minutes to complete. Well thanks again for the link's I'll be sure to check them out probably later today since it's like 3AM here now. ~TheCrym On a side note: Ah, teh hugz dey burns. XD
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Ah, well Ben nice to meet you. I was actually shocked that I even did an introduction since it's not something I do to often, unless it's like 2 AM and I've got no coffee. Funny thing, I've got some sort of thing with the name Sven, I have suspicions why but I'll keep them to myself. Anyways your opening post was somewhat empty so how about telling us a bit about yourself and your experiences with RPG Maker.
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A template would be nice, this Kaduki thing intrigues me I must learn more. I don't seem to get the OP either there must be specifics in mind right? Well, I've got major interest in this Kaduki thing, like what engine is it for? Anyways, I'd love to see the template for this never know I might start messing with it some. (off-topic] great timing posted at 11:11) ~TheCrym
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Hm, could it be, is it possible, do turkeys drown themselves when it rains, does Bob be bored? This is an interesting conundrum. I've only been here since midnight Monday so I'm sure you've been here longer than me yet you've just got a introduction topic up... do I welcome you? Maybe I should just say, "I have pie, want some?" but I'm greedy with my pie so me no share.
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Went through Leons tutorials twice now, learned abunch and wish a new tutorial would be released for more fun and exciting things.
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Games and Movies Now Vs. Games and Movies Back in the Day
Crym replied to Polraudio's topic in Entertainment & Media
I had no idea about Cartoon Network. The problem is they do listen to the "fans" only the fans they listen to are the rich ones that will buy every piece of crap they throw at them, those supposed fan's don't care if there's any actual quality because they mostly buy all the newer stuff just to show off, I had a friend in high school that was like that and I ended up giving him crap over it for buying what to me was considered the worst game's created, and just to put humor to the story he played some of them and agreed with me. It's these people with more money than they know what to do with, or kids with mom and dads credit card that really cause ruin in the quality of games and movies produced today. Just as games go, newer game's that come out usually have a base premise of shoot stuff and blow crap up. Sure it's fun the first 20 times it's done but after that how much different can it get? Heck take Halo slap on new textures for everything change Master Chief into General Massacre and it's practically a new game. Of course there's tiny difference's to game play like for example one game turns smoother and has quicker reaction to controls, others are slower to react and usually if your getting shot from behind you're dead before you can turn around. The biggest thing that game companies are cashing in on is online competitive game play, or even just game update packs from online. Buy the game then pay an extra $30 for the latest map pack for competition, and then the next time you turn around there's even more badly done maps that's going to cost almost as much as the game did in the first place (which by the way by waiting a month the game has dropped in price substantially.) I don't really have a good example for newer game's since I gave up on new releases and rarely will I bother playing anything that's come out in the past few years. I think the only "new" games I've really played would be Soul Caliber IV, and Eternal Sonata. I've played other new releases while visiting friends but sadly none of them are any good. As for movies alone, some movie producers seem to have it in their head's that if a movie did good 20 years ago then they should remake it so it will do even better. Problem is it actually works in a twisted way, people who saw the original rush to see the remake time and time again and then talk about how bad it is. Don't see why they can't be like normal people and wait for it to come out on DVD then RENT it to see how horrible it made the original seem. Now lets look at this year's biggest example, Tron: Legacy. The first Tron was a completely new concept for movies, after watching it a few times you noticed that it was quite similar to how the hardware in a computer works, this movie was an instant hit. It's really yet to be seen how good Tron: Legacy will be but there's definitely no chance that it will ever live up to the first one. I guess it's safe to say that years in the future we'll still be seeing sequels and remakes. ~TheCrym -
Hm, favorite video game, that's a tough question. Hard to narrow it down, I'd say as far as favorite series it's a tie between Suikoden and Breath of Fire. I'm not a fan of the Breath of Fire: Dragon Quarter it just doesn't seem like it belongs and it seemed to have been developed with "defeat the player" in mind. Suikoden would have to be one of the greatest series in the RPG genre and quite easily takes the #1 spot for most obtainable characters throughout the game. I guess my favorites of these series would be Suikoden II and Breath of Fire IV but then again it's debatable as I could probably say the same about Suikoden III and Breath of Fire III. If you've not played either of these series I highly and I mean HIGHLY recommend them and if you have then you know what I'm talking 'bout. Now as far as game's released in the past 5 years I have to say my favorite would be Eternal Sonata, probably the only decent RPG released in recent years in my opinion. I think that would have to be because it took something similar to the old Super Mario RPG battle system and combined it with a Tales of Phantasia battle system, then made it better, that along with the over all story and the fact that it was somewhat educational which is pretty important. I have to admit I did cry at the end when Polka "falls" off the cliff, and the final boss was a huge shocker.
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Hey welcome to the community, I'm new here myself but I have some experience with every RPG Maker version. If there's anything we can help with just let us know and we'll jump at it like rabid sharks after a bloody steak (I mean seems everyone here is just looking to help).
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Games and Movies Now Vs. Games and Movies Back in the Day
Crym replied to Polraudio's topic in Entertainment & Media
Uhhhh, what happened to Cartoon Network? Sorry I haven't watched TV in about oh 10 years. -
Games and Movies Now Vs. Games and Movies Back in the Day
Crym replied to Polraudio's topic in Entertainment & Media
That's pretty much what I was trying to say, nothing is done because it's good or even decent, it's only done because of money. Sure there could be an awesome new game out there in the mix of these big companies but, we'll never see it because it's not a money making idea. I think this may be because most of the executives in these game development offices and even in movie studios have come to the conclusion, something that's suddenly new scares "normal" people so they steer away from something that would be unique and original for something that is tried and true. I think that tried and true is starting to become dull and boring, it's about time they actually step up with something different for a change instead of keeping the same thing redone over and over again. I was only using the NFL and Madden example because they are the same game over and over again almost exact duplicates, except for minor small details that anyone, with half of the intelligence of a dung beetle, wouldn't care about. Sure fan's will keep getting the game's, that doesn't mean it isn't the same game with every release. ~TheCrym Oh and a bit off topic but Enigma nice Gaia Online Avi's, did you do those on tektek (I think tektek got shut down cause of some virus)