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Everything posted by Dragon324
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What about the question I asked earlier? What/Who is the player before x and them show up?
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I agree with kellessdee with making an add on to the event or making another event refreshing the players graphic. My question is, I dont see any player changing graphics at all so who is the player playing as while these move routes are going on before X and them show up?
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First off I think your problem 4 and 5 is the same. 2nd I'm tired right now but from what I saw it shouldn't be doing that but It's likely I missed something I'll check it again after I wake up some more. Lastly though wouldn't it be easier/simpler to just go ahead and make a parallel process to make it the player graphic on the scene that's messing up? That way you dont have to worry about the problem. Just a thought you might have tried that already.
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First off you have to make sure the repeat action box is not checked. This is found when your setting up the move route at the bottom. If that is not your problem then you probably have no events after that you need to have something after that like a self switch a then a new page with self switch a having to be active. If neither one of those fixes it please post some more details.
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RMXP hates me first the whole thing with losing my project and now the whole my guy can walk on walls when he has no reason 2. Makes me just wanna give up.
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I think I have narrowed it down some. It appears that I can walk on half to 3/4 of all the stuff on layer 1. On layer 2 I can walk on everything but it appears on layer 3 I cant walk on anything. Yea I did recheck everything and there are now no events on the map. ~Solved. Found out the map data was corrupt or something.
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Ok so I'm play testing my revised version of the game and all of a sudden I forget to let go of the down arrow and my guy walks on the roof and then on the building. I'm like okay that's not supposed to happen!. So I thought ok maybe somehow or someone messed with the pathway's in the database. Well I checked and umm yea they were still set to X. So I'm like ok I'll set priority for them thinking maybe that will do something only I was wrong. After that I checked the last demo updated and I couldn't walk on any walls ( used same pieces). I have not added or removed any scripts since then and I was not playing it in debugged mode (if you can even do that in debugged mode. Any suggestions?
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Here that might be kind of vague let me explain more. Here it is in equation form. Final Stat= The change in stat*(Times) that characters maximum level/ (Divide) 1.5 + The initial stat You have to come up with the initial stat and the change per level then plug it in. So now let me give an example Final Stat=? The change in stat per level= 4-7 Characters maximum level= 55 Initial stat= 200 ?= 7 (always use highest)*55/1.5 +200 ?=385/1.5+200 ?=256.7 (always round up) so 257+200 ?=457 So lets say that was Attack your characters final attack would be 457-Maximum. (For more approximation you could go back through just using the lowest number then pick the middle if you want or just do what I do and estimate like I would just take 30 off and have it set to 427). Anyway hope that helps I had a little bit of a better one but I forgot it if I remember what it was I will post it.
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I agree the borders look a lot better with that piece rather than nothing and in my opinion it looks even better than the flowers nice catch guys Thanks.
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Good luck with your courses. I'm also kind of shocked that I diddnt hear anything about the quakes either but as kellessdee mentioned the news as been busy with Bin Laden's death. I'm sure we will all still be here when you get back so no worries :alright:.
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I have kind of developed a system it works for me anyway. You take the Delta ( or change in the stat)* the maximum level / 1.5 + the initial stat. Note I dont know how well it works I have only used it for my 1 project. For me though it works like a charm.
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This shouldn't be to hard I never used vx but if its like xp like it should be it wont be hard. Key 1,2,3 are items that have basically no use. For the door just do: Conditional Branch Player Item Has: Key 1 -Conditional Branch Player Item Has: Key 2 --Conditional Branch Player Item Has : Key 3 ---Control Switch: Door Open For else cases just put a message telling the player they dont have all the keys or something. (I dont know how fancy your doing your doors but if you use move route you can have a little animation with the door opening) Page 2 Set control switch door open to be activated then just have the open door image. For keys just put Add Item Key 1,2,3 for each different one Then have a self switch after that for each key. Then ofc a second blank page. That should do it. Note the variable thing would work 2. Just showing a different way.
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Look below. Had to delete picture due to upload limit.
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This is a map of an in game castle that I'm going to use. Look below.
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Thank you all for replying here is a desert tell me what you guys think.
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Yea they will turn into in game maps eventually I just want some critique on some random maps I make then some in game ones. So I will update this with more maps later. If you need a mapper I would be happy to help it could give me some experience. Yea that's what I thought too after I took the screenshot I"m going to add it all the way across to make it look like it goes onto the another map and then just add a bridge.
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Some maps I Have made to try and improve tell me what you all think. I noticed one mistake with the mountain and that's the one cliff looks a little weird but I really wanted the opinion of you guys ~Thanks.
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The teaser trailer for the game is up check it out http://www.youtube.com/watch?v=HnNqJfUSTt8.
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nuff said to me 2 :dragonwant: Really late right now though so I'll make an acc. tomorrow.
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WOW :shok: We just have little dinner with very little chocolate involved ~ Happy Easter all
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Its fine I know how it is I have been very busy and its why I'm not very active on here lately its like trying 2 live 3 different lives in 1. Anyway just whenever you need somn just send me a message and I'll get started as soon as I can.