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Jon Bon

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Everything posted by Jon Bon

  1. Wow! Congrats man! That is great to hear. I still have yet to get enough free time to dedicate to this, as I wanna give it like a week of my time to make stuff etc. But I could tell it was going to be awesome, and by the way things are going I think others are starting to realize that too. I would wish you luck with this but you don't need it. Keep it up, and I hope to be in world some time before the Beta rate changes hehe, as I would love to be locked in for cheap. Cheers!
  2. Ok. So from what I see here, if the original RPG Maker Dante 98 game, was freeware with no restrictions, and the remake was also the same usage (which it would have to be). Then I think that should be ok, because if they are in fact freeware as you stated this would forgo the need to ask for permission. I would suggest starting the thread with a foreword that explains the origins of the game, then link to the original and to the remake, if possible, this way you have done everything in your power to ensure the original artists get credit, and that to the best of your knowledge you are not infringing upon anyone's creative license. Also you may want to include somewhere that you either do or do not offer support for the English version, because people may find more bugs, errors, etc. It would be best to specify if it is released as is, or if you intended to upkeep the project. So I think your permissions are all in line, and I believe that is the only real concern for posting here. EDIT: Thanks btw! I was glad to help. That was probably the most fun problem I got to solve in the last year, I love logic problems.
  3. I 'believe' you, but at the same time, I have to think it was either buggy, or not good or something. Otherwise it would be so common everyone would use it. Because what you are explaining essentially gets rid of all the problems VX has, and since lots of people prefer XP over it, I would have to assume if it was awesome and turned vx in xp then why would anyone even use xp, other then for the resource base, which would be irrelevant because of what your telling me. If it still limited to you layers A B C etc, then its not a fix, it's a work around.
  4. If VX/Ace could use xp sprites and tilesets the exact same way xp does, it would already be so. EDIT: @bigace does that mean in theory, you could have a map that looks exactly the same, like an xp forest, in vx?
  5. I believe as long as you have permission from the original creators, and you make sure to properly credit them where applicable and clearly state you translated it and not created it, and credit yourselves for the areas you changed. I don't see there being an issue. I could be wrong, and reserve the right for another staff to correct me.
  6. Yes I did put it right over top. Bring it into GIMP and take a look, the dark blue is semi transparent. I used GIMP.
  7. Ok, so you got bigger sprites to work in VX. Now how do yo make them look proper on the crazy tiny maps? Is there a way to put in your own tile sets that don't work only based on 32x32, because if not than bigger sprites is moot. Because xp has scripts to use sprites of any size and any frames.
  8. You could definitely very easily make a common event or parallel process event that waited for a button command then did the jump effect combined with the correct animation. You would then use the same effect for the 'duck' animation. I could run you through how to do it with events, but the effect would be purely cosmetic. Bigace is right about needing scripts, because otherwise it would just be a jump and duck effect, with no real reason to do them. Perhaps if you explain in more detail in a new thread what you are trying to achieve we can help get you to your end goal, rather then a step in the process.
  9. Here you go. Top left is the original, top right is the ice filled in. Bottom right is the ice lightened and the darker blue made semi transparent, and the bottom left is the original sprite without the ice then with my ice chunk put over top, so that's what your sprites would look like. As you can see it's not quite perfect, but that's because I think they actually recolored their skin etc to be frozen colors to give it a better look. But you can use my method to gain almost the same effect. No credit necessary. Cheers!
  10. That about sums it all up. VX handcuffs a developer as a trade for 'easy' use. I'll gladly make every door by scratch just to use the sprites and maps from XP. @forcebreaker Type in rmxp screenshot into google, open a picture into a new tab. then type rpg maker vx screen shot, put that picture into a new tab. Now look at both pictures and tell me that they are both equally boxy. There is no way, VX is WAY more boxy, to the extent that everything is actually drawn on a 32x32 pixel box. Where as rmxp uses, 32x32 for small, 32x64 for tall and 64x64 for large, and really any other size for sprites/objects for that matter. Chibi is fine, but 32x32 is WAY to limiting. I like to think of it like this VX= NES style game, XP=SNES+ style game.
  11. Welcome aboard. I am sure you will get tons of great help here. If you ever have a questions or need help with something, just post a thread in the appropriate topic. Glad to have you. ~Cheers!
  12. I have yet to look into this but I want to. If I get time to watch it I'll post back here.
  13. I will be away most of the weekend and early next week.

    1. Calvinchun

      Calvinchun

      Now i be lonely... *SOB* I hope you back soon...

    2. Calvinchun

      Calvinchun

      Now i be lonely... *SOB* I hope you back soon...

    3. Polraudio
  14. Jon Bon

    New project 2012-04-16

    Looking great man. If the games anything like this picture, I got high hopes. Keep it up!
  15. I have been busy and have yet to fix that up. But yeah I can definitely do some icons for you. In the mean time check this video out. Video Here, full screen to see best, also goes to 720p. Then go to this thread if you want any of the icons. http://www.rmxpunlim...__fromsearch__1 Hope you find some stuff you like, if not I can definitely make some up for you. If you want make a new thread about the icons, and get some concept art for what you need made, so like real life or drawn pictures of what you need icons for etc. And I will see what I can do.
  16. Jon Bon

    Class Name

    Good call, although I didn't forget, I didn't even notice, I never think to check that. Still trying to get in the habit of checking the date of the post before the most recent one. Anyhow bigace is most definitely correct, this http://www.rmxpunlimited.net/forums/forum/64-rpg-maker-xp/ is where you post questions and help needed for rmxp. No need to repost, a mod will move this topic for you.
  17. This is exactly the type of community I want to work towards. I know how it is to need a boost of encouragement, and it's really not hard to recognize talent and passion. I am glad I had such a profound effect on you, and I too look forward to working with you. The only thing I can say is try to recognize that same drive I saw in you, in other people and try to give them the same positive inspiration you feel now. Pay it forward so to speak.
  18. Hey Pol, thanks a ton man! I appreciate the kind words from everyone, it means a lot. I always wanted to win the MOTM since I saw it like 3 years ago the first time I ever came here as a guest, before I frequented any forum or internet community at all. In any event I would like to nominate Moonpearl, for his dedication and perseverance with helping everyone with their scripting problems. Although I can only nominate one person I feel many deserve it and would also like to publicly recognize the following: ForeverZer0, Herectic86, and bigace for their different levels of help on the forums when scripting is involved. You 4 combined represent the majority if not the entirety of the help we as a community offer in that department. Without you we simply wouldn't have that kind of knowledge base as readily available, I think everyone needs to recognize they help share a necessary burden for the community. This is just my opinion as an individual and my intent was not to humble anyone, but to rather show that yes although my efforts are noticeable, I think they would be in vain if not for the above mentioned people.
  19. Definitely post that technique here.
  20. Jon Bon

    Class Name

    You're welcome, no problem at all. I have one more piece of advice for you. When you ask help for a script problem it is best to add the script too into spoiler tags [spoiler] script goes between spoiler tags [/spoiler] That way people can read your script and maybe even test it to find out how to best help you. Add the script you are using and someone is likely to help you, sounds like it's hopefully an easy fix.
  21. Ha! You're right I totally forgot. The whole thing is made on separate layers, so it should be super easy to move those accordingly. No problem at all, I completely understand. I will ask if I can add it to my portfolio expressing the rights you have laid out and applying a water mark to the picture, effectively making it both realistically useless and legally useless to others. Hey, I'm glad I cold help, I learned tons doing that. If you ever need touch ups on it, or anything else for your project do not hesitate to ask, but it's always best to start a thread rather than directly request me. Cool. So I will fix the magic order, and I will zip the entire thing, GIF, picture file, and I'll pack up the GIMP project file too, so you can have the whole thing pulled apart for easy edits yourself/team.
  22. I agree, file size doesn't=quality. I'll be brutally honest, I don't see why an indy developer who makes a game for free in his/her free time should have to take extra consideration for someone who doesn't have a reliable internet setup. It may not be your fault, but it's not their fault either. My game is definitely going to pass the 500mb, and likely the 1gig marker as well. It's also going to have 100's of hours of content, my engine choice, and other peoples poor internet setup shouldn't dictate my file size outcome. If it has to be 1gig it has to be, no reason to split your game up or anything crazy, this is of course my opinion.
  23. Hey no rush on the script, just wrote those down to get a better feel for the game, likely be another month at least before I plug the scripts into a copy of rmxp. As far as the tile set, I am thinking I would try to make the lower strip of sidewalk have a sort of electric glow that goes along it, and possibly on the building too. Sort of like a tron effect, and to emulate a kind of energy/data that flows through the system. Not sure how taxing that would be on the engine rendering it side of things, but I think I can pull it off and make it look kinda neat. Going to give that a try over the next few days. Thanks for the input! I had planned on using Moonpearls animated menu script, since I think it'll fit the feel, but I have no problem going into talks with you about what I might need/want etc, I am more than open to a custom one etc. When the time comes I will let you know, and I extremely appreciate the offer.
  24. I don't see why file size is even such an issue or why it would equal quality, it's just the file size, it's like a book cover. When I install some commercial games they are over 10g and made 'properly'. but I don't see why I would hold an indy gamer to a better standard than a professional one. Chrono trigger for PS3 is 282mb, just checked. Sure double or triple that, 500mg-1gig, is acceptable, but why not further. I would like to assume people are trying to include more than a game from up to and past 20 years ago had, as most of the rmxp games are inspires from the 2nd and 3rd generation console games. Disgaea 3 is something like 96mb a save file, which it is definitely a multiple save file kind of game, let alone the massive game size itself, and it uses a pure sprite system. File size SHOULD be irrelevant within reasonable parameters. If the download time is worth the fun you had playing it who cares how 'big' it is, that's just a relative term.
  25. If it's 10g but takes 10seconds, I don't see the issue, know what I mean? I think the trick will be to hosting it correctly if large. The guy from grave prosperity has sorta the same issue his game is 500mb, I wanna say it took like 2hours total to download and install but i cant be sure. That was more than tolerable. Honestly, if it's under 10g I think you're fine. EDIT: Unpacked and raw, my main project is 135mb. That's the incomplete engine for my project, with no storyline, eventing or anything. Just scripts, pictures, and database stuff. No music yet even.
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